feat: key history algorithm
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5d2da3ddbf
commit
1869a92580
8 changed files with 115 additions and 10 deletions
57
Assets/Scripts/Domain/Input/GeminadaReader.cs
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57
Assets/Scripts/Domain/Input/GeminadaReader.cs
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@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace Domain.Input {
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public class GeminadaReader : InputReader {
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protected override int Key { get; } = 0x33;
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private int LKey { get; } = 76;
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private bool _lPressed;
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private bool _lWasPressed;
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private bool _dotPressed;
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private bool _dotWasPressed;
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private List<int> _lastPresses;
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public override void UpdateInput() {
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if (UpdateLInput()) {
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if (_lastPresses.Count == 0) {
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_lastPresses.Add(LKey);
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} else if (_lastPresses.Count >= 2) {
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if (_lastPresses[^1] == Key && _lastPresses[^2] == LKey) {
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IsPressed = true;
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}
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}
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}
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UpdateDotInput();
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}
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private bool UpdateDotInput() {
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_dotWasPressed = _dotPressed;
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short dotState = Win32API.GetAsyncKeyState(Key);
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if (!_dotWasPressed && dotState != 0) {
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_dotPressed = true;
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return true;
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}
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if (_dotPressed && dotState == 0) {
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_dotPressed = false;
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}
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return false;
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}
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private bool UpdateLInput() {
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_lWasPressed = _lPressed;
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short lState = Win32API.GetAsyncKeyState(LKey);
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if (!_lWasPressed && lState != 0) {
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_lPressed = true;
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return true;
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}
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if (_lPressed && lState == 0) {
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_lPressed = false;
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}
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return false;
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}
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}
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}
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3
Assets/Scripts/Domain/Input/GeminadaReader.cs.meta
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3
Assets/Scripts/Domain/Input/GeminadaReader.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 057b144441c443ccb0a24de75397b551
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timeCreated: 1713114678
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@ -1,17 +1,15 @@
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namespace Domain.Input {
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public abstract class InputReader {
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private bool _wasPressed;
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private bool _isPressed;
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protected bool WasPressed;
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protected bool IsPressed;
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protected abstract int Key { get; }
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public void UpdateInput() {
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_wasPressed = _isPressed;
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_isPressed = Win32API.GetAsyncKeyState(Key) != 0;
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public virtual void UpdateInput() {
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WasPressed = IsPressed;
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IsPressed = Win32API.GetAsyncKeyState(Key) != 0;
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}
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public bool KeyDown() => _isPressed && !_wasPressed;
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public bool KeyPressed() => _isPressed;
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public bool KeyUp() => !_isPressed && _wasPressed;
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public bool KeyDown() => IsPressed && !WasPressed;
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}
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}
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