Recerca-Cerdanya-Talk/Assets/Scripts/Level 12/EnemyWeakPoint12.cs
Gerard Gascón 436dd245aa Finished
2023-08-23 18:27:33 +02:00

27 lines
No EOL
718 B
C#

using DG.Tweening;
using UnityEngine;
namespace Level12 {
public class EnemyWeakPoint12 : MonoBehaviour {
Enemy12 _enemy;
void Awake() {
_enemy = GetComponentInParent<Enemy12>();
}
void OnTriggerEnter2D(Collider2D other) {
if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return;
PlayerMovement12 player = other.GetComponent<PlayerMovement12>();
if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce);
if(player) player.Animator.SetTrigger(PlayerMovement12.Jump1);
if(player) player.BounceAnimator.SetTrigger(PlayerMovement12.Bounce);
if(!player) Destroy(other.gameObject);
_enemy.DoKill();
Destroy(gameObject);
}
}
}