using DG.Tweening; using UnityEngine; namespace Level12 { public class EnemyWeakPoint12 : MonoBehaviour { Enemy12 _enemy; void Awake() { _enemy = GetComponentInParent(); } void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player") && !other.CompareTag("Bullet")) return; PlayerMovement12 player = other.GetComponent(); if(player) player.Rb.velocity = new Vector2(player.Rb.velocity.x, player.deathForce); if(player) player.Animator.SetTrigger(PlayerMovement12.Jump1); if(player) player.BounceAnimator.SetTrigger(PlayerMovement12.Bounce); if(!player) Destroy(other.gameObject); _enemy.DoKill(); Destroy(gameObject); } } }