92 lines
1.8 KiB
C#
92 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PauseMenu : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField] GameObject pauseMenu;
|
|
[SerializeField] GameObject mainPanel;
|
|
[SerializeField] GameObject optionsPanel;
|
|
[SerializeField] GameObject controlsPanel;
|
|
[SerializeField] GameObject creditsPanel;
|
|
[SerializeField] GameObject exitPanel;
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Escape))
|
|
{
|
|
Pause();
|
|
}
|
|
}
|
|
|
|
private void Pause()
|
|
{
|
|
pauseMenu.SetActive(true);
|
|
Time.timeScale = 0;
|
|
}
|
|
|
|
public void Resume()
|
|
{
|
|
pauseMenu.SetActive(false);
|
|
Time.timeScale = 1f;
|
|
}
|
|
|
|
public void Options()
|
|
{
|
|
optionsPanel.SetActive(true);
|
|
mainPanel.SetActive(false);
|
|
}
|
|
|
|
public void Controls()
|
|
{
|
|
controlsPanel.SetActive(true);
|
|
mainPanel.SetActive(false);
|
|
}
|
|
|
|
public void Credits()
|
|
{
|
|
creditsPanel.SetActive(true);
|
|
mainPanel.SetActive(false);
|
|
}
|
|
|
|
public void Back()
|
|
{
|
|
if (creditsPanel.activeSelf)
|
|
{
|
|
creditsPanel.SetActive(false);
|
|
}
|
|
if (optionsPanel.activeSelf)
|
|
{
|
|
optionsPanel.SetActive(false);
|
|
}
|
|
if (controlsPanel.activeSelf)
|
|
{
|
|
controlsPanel.SetActive(false);
|
|
}
|
|
if (exitPanel.activeSelf)
|
|
{
|
|
exitPanel.SetActive(false);
|
|
}
|
|
mainPanel.SetActive(true);
|
|
}
|
|
|
|
public void Exit()
|
|
{
|
|
exitPanel.SetActive(true);
|
|
mainPanel.SetActive(false);
|
|
}
|
|
|
|
public void GoToMainMenu()
|
|
{
|
|
//Change scene
|
|
}
|
|
|
|
public void ExitGame()
|
|
{
|
|
Application.Quit();
|
|
}
|
|
}
|