Mediepals/Assets/Scripts/PauseMenu.cs
Gerard Gascón 102013b228 init
2025-04-24 14:30:07 +02:00

92 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
[SerializeField] GameObject pauseMenu;
[SerializeField] GameObject mainPanel;
[SerializeField] GameObject optionsPanel;
[SerializeField] GameObject controlsPanel;
[SerializeField] GameObject creditsPanel;
[SerializeField] GameObject exitPanel;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Pause();
}
}
private void Pause()
{
pauseMenu.SetActive(true);
Time.timeScale = 0;
}
public void Resume()
{
pauseMenu.SetActive(false);
Time.timeScale = 1f;
}
public void Options()
{
optionsPanel.SetActive(true);
mainPanel.SetActive(false);
}
public void Controls()
{
controlsPanel.SetActive(true);
mainPanel.SetActive(false);
}
public void Credits()
{
creditsPanel.SetActive(true);
mainPanel.SetActive(false);
}
public void Back()
{
if (creditsPanel.activeSelf)
{
creditsPanel.SetActive(false);
}
if (optionsPanel.activeSelf)
{
optionsPanel.SetActive(false);
}
if (controlsPanel.activeSelf)
{
controlsPanel.SetActive(false);
}
if (exitPanel.activeSelf)
{
exitPanel.SetActive(false);
}
mainPanel.SetActive(true);
}
public void Exit()
{
exitPanel.SetActive(true);
mainPanel.SetActive(false);
}
public void GoToMainMenu()
{
//Change scene
}
public void ExitGame()
{
Application.Quit();
}
}