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26
Assets/Scripts/Menu/PlaySounds.cs
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26
Assets/Scripts/Menu/PlaySounds.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaySounds : MonoBehaviour{
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[SerializeField] bool playIntro = true;
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void Start(){
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if (playIntro){
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AudioManager.instance.Play("Intro");
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}
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}
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public void PlayMusic(string name){
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AudioManager.instance.Play(name);
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}
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public void StopMusic(string name){
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AudioManager.instance.Play(name);
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}
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public void PlayOneShot(string name){
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AudioManager.instance.PlayOneShot(name);
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}
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}
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