La-Torreta-del-Drac/scenes/dragons/dragon_entity_dragger.gd

65 lines
1.6 KiB
GDScript

extends Area2D
class_name DragonEntity
@export var dragon: DragonSprite
@export_range(3, 20) var animation_duration: float
@export var min_exit_time: float
@export var max_exit_time: float
signal on_pick(properties: DragonProperties)
signal on_quit(dragon_id: int)
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
var properties: DragonProperties
var _start_position: Vector2
var _is_flying: bool = false
func _ready() -> void:
set_process_input(true)
func _queue_exit():
if not _is_flying:
dragon.play_idle()
await get_tree().create_timer(rng.randf_range(min_exit_time, max_exit_time)).timeout
if not _is_flying:
dragon.play_walk()
dragon.walk_right()
var tween: Tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", _start_position, animation_duration)
tween.tween_callback(_proceed_exit)
func _proceed_exit():
on_quit.emit(properties.id)
queue_free()
func play_initial_animation(start_spot: Node2D) -> void:
if get_parent().position.y < 150:
_is_flying = true
dragon.play_fly()
$CollisionShape2D.position = start_spot.position
_start_position = start_spot.position
var tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", Vector2(0, 0), animation_duration)
tween.tween_callback(_queue_exit)
func _input_event(_viewport, event, _shape_idx) -> void:
if event is InputEventMouseButton \
and event.button_index == MOUSE_BUTTON_LEFT \
and event.is_pressed():
properties.position = global_position + $CollisionShape2D.position
on_pick.emit(properties)
queue_free()
func dress(properties: DragonProperties):
dragon.dress(properties)