feat: dragon animations
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9f2b78c1bd
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787344e5e4
4 changed files with 46 additions and 19 deletions
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@ -9,9 +9,8 @@ size = Vector2(108, 108)
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[node name="Dragon" type="Area2D" node_paths=PackedStringArray("dragon")]
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script = ExtResource("1_jccds")
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dragon = NodePath("CollisionShape2D/Dragon")
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animation_duration = 10.0
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min_exit_time = 60.0
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max_exit_time = 600.0
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animation_duration = 7.0
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max_exit_time = 10.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-2, -4)
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@ -14,16 +14,24 @@ signal on_quit(dragon_id: int)
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var rng: RandomNumberGenerator = RandomNumberGenerator.new()
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var properties: DragonProperties
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var _start_position: Vector2
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var _is_flying: bool = false
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func _ready() -> void:
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set_process_input(true)
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_play_initial_animation()
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func _queue_exit():
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if not _is_flying:
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dragon.play_idle()
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await get_tree().create_timer(rng.randf_range(min_exit_time, max_exit_time)).timeout
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if not _is_flying:
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dragon.play_walk()
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dragon.walk_right()
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var tween: Tween = get_tree().create_tween()
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tween.tween_property($CollisionShape2D, "position", Vector2(get_window().size.x + 200, 0), animation_duration)
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tween.tween_property($CollisionShape2D, "position", _start_position, animation_duration)
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tween.tween_callback(_proceed_exit)
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@ -32,8 +40,13 @@ func _proceed_exit():
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queue_free()
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func _play_initial_animation() -> void:
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$CollisionShape2D.position = Vector2(get_window().size.x + 200, 0)
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func play_initial_animation(start_spot: Node2D) -> void:
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if get_parent().position.y < 150:
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_is_flying = true
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dragon.play_fly()
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$CollisionShape2D.position = start_spot.position
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_start_position = start_spot.position
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var tween = get_tree().create_tween()
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tween.tween_property($CollisionShape2D, "position", Vector2(0, 0), animation_duration)
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tween.tween_callback(_queue_exit)
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@ -43,7 +56,7 @@ func _input_event(_viewport, event, _shape_idx) -> void:
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if event is InputEventMouseButton \
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and event.button_index == MOUSE_BUTTON_LEFT \
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and event.is_pressed():
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properties.position = position + $CollisionShape2D.position
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properties.position = global_position + $CollisionShape2D.position
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on_pick.emit(properties)
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queue_free()
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@ -6,6 +6,7 @@ class_name GameManager
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@export var dragon_ingame: PackedScene
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@export var name_setter: PackedScene
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@export var dragon_spots: Array[Node2D]
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@export var dragon_start_spots: Dictionary[Node2D, Node2D]
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var _filled_spots: Dictionary[Node2D, int]
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@ -70,7 +71,7 @@ func _instantiate_random_dragon():
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for d in _library.dragons:
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# TODO: Search for dragon and if is in library or in instantiated dragons continue next iteration
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pass
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var dragon_entity: DragonEntity = _generate_entity(spot.position, dragon)
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var dragon_entity: DragonEntity = _generate_entity(spot, dragon)
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_filled_spots[spot] = dragon_entity.properties.id
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return
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@ -82,9 +83,9 @@ func _get_free_spot() -> Node2D:
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return null
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func _generate_entity(pos: Vector2, properties: DragonProperties) -> DragonEntity:
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func _generate_entity(spot: Node2D, properties: DragonProperties) -> DragonEntity:
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properties.id = rng.randi()
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return _instantiate_dragon_ingame(pos, properties)
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return _instantiate_dragon_ingame(spot, properties)
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func move_window_to_bottom_right():
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@ -106,7 +107,7 @@ func add_dragon(properties: DragonProperties):
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dragon_sharing.send(properties)
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for spot in dragon_spots:
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if not _filled_spots.has(spot):
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_instantiate_dragon_ingame(spot.position, properties)
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_instantiate_dragon_ingame(spot, properties)
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_filled_spots[spot] = id
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break
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@ -121,15 +122,15 @@ func _load_game():
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print(_save_load.contents_to_save)
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func _instantiate_dragon_ingame(window_position: Vector2, properties: DragonProperties) -> DragonEntity:
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func _instantiate_dragon_ingame(spot: Node2D, properties: DragonProperties) -> DragonEntity:
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var dragon: DragonEntity = dragon_ingame.instantiate()
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add_child(dragon)
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spot.add_child(dragon)
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dragon.dress(properties)
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dragon.properties = properties
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dragon.position = window_position
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dragon.on_pick.connect(_pick_dragon)
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dragon.on_quit.connect(_quit_dragon)
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_instantiated_dragons[properties.id] = dragon
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dragon.play_initial_animation(dragon_start_spots[spot])
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return dragon
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@ -13,12 +13,17 @@
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[ext_resource type="Texture2D" uid="uid://b1w6y1qvetsaw" path="res://assets/sprites/environment/castle/DP_castle_front.png" id="17_0ld40"]
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[ext_resource type="Script" path="res://scenes/dragon_sharing.gd" id="17_muem4"]
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[node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots")]
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[node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots", "dragon_start_spots")]
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script = ExtResource("1_sugp2")
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dragon_template = ExtResource("2_jyhfs")
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dragon_ingame = ExtResource("4_jyhfs")
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name_setter = ExtResource("4_trceg")
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dragon_spots = [NodePath("DragonSpot1"), NodePath("DragonSpot2"), NodePath("DragonSpot3")]
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dragon_start_spots = {
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NodePath("DragonSpot1"): NodePath("DragonSpot1/StartSpot"),
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NodePath("DragonSpot2"): NodePath("DragonSpot2/StartSpot"),
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NodePath("DragonSpot3"): NodePath("DragonSpot3/StartSpot")
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}
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min_dragon_instantiation_time = 2.0
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max_dragon_instantiation_time = 10.0
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@ -82,13 +87,22 @@ position = Vector2(395, 159)
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texture = ExtResource("17_0ld40")
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[node name="DragonSpot1" type="Node2D" parent="."]
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position = Vector2(53, 249)
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position = Vector2(106, 246)
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[node name="StartSpot" type="Node2D" parent="DragonSpot1"]
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position = Vector2(296, 0)
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[node name="DragonSpot2" type="Node2D" parent="."]
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position = Vector2(142, 118)
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position = Vector2(257, 94)
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[node name="StartSpot" type="Node2D" parent="DragonSpot2"]
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position = Vector2(145, 152)
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[node name="DragonSpot3" type="Node2D" parent="."]
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position = Vector2(207, 252)
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position = Vector2(207, 246)
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[node name="StartSpot" type="Node2D" parent="DragonSpot3"]
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position = Vector2(195, 0)
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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script = ExtResource("17_muem4")
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