feat: dragon animations

This commit is contained in:
Gerard Gascón 2025-04-15 22:21:23 +02:00
parent 9f2b78c1bd
commit 787344e5e4
4 changed files with 46 additions and 19 deletions

View file

@ -9,9 +9,8 @@ size = Vector2(108, 108)
[node name="Dragon" type="Area2D" node_paths=PackedStringArray("dragon")]
script = ExtResource("1_jccds")
dragon = NodePath("CollisionShape2D/Dragon")
animation_duration = 10.0
min_exit_time = 60.0
max_exit_time = 600.0
animation_duration = 7.0
max_exit_time = 10.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2, -4)

View file

@ -14,16 +14,24 @@ signal on_quit(dragon_id: int)
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
var properties: DragonProperties
var _start_position: Vector2
var _is_flying: bool = false
func _ready() -> void:
set_process_input(true)
_play_initial_animation()
func _queue_exit():
if not _is_flying:
dragon.play_idle()
await get_tree().create_timer(rng.randf_range(min_exit_time, max_exit_time)).timeout
if not _is_flying:
dragon.play_walk()
dragon.walk_right()
var tween: Tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", Vector2(get_window().size.x + 200, 0), animation_duration)
tween.tween_property($CollisionShape2D, "position", _start_position, animation_duration)
tween.tween_callback(_proceed_exit)
@ -32,8 +40,13 @@ func _proceed_exit():
queue_free()
func _play_initial_animation() -> void:
$CollisionShape2D.position = Vector2(get_window().size.x + 200, 0)
func play_initial_animation(start_spot: Node2D) -> void:
if get_parent().position.y < 150:
_is_flying = true
dragon.play_fly()
$CollisionShape2D.position = start_spot.position
_start_position = start_spot.position
var tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", Vector2(0, 0), animation_duration)
tween.tween_callback(_queue_exit)
@ -43,7 +56,7 @@ func _input_event(_viewport, event, _shape_idx) -> void:
if event is InputEventMouseButton \
and event.button_index == MOUSE_BUTTON_LEFT \
and event.is_pressed():
properties.position = position + $CollisionShape2D.position
properties.position = global_position + $CollisionShape2D.position
on_pick.emit(properties)
queue_free()

View file

@ -6,6 +6,7 @@ class_name GameManager
@export var dragon_ingame: PackedScene
@export var name_setter: PackedScene
@export var dragon_spots: Array[Node2D]
@export var dragon_start_spots: Dictionary[Node2D, Node2D]
var _filled_spots: Dictionary[Node2D, int]
@ -70,7 +71,7 @@ func _instantiate_random_dragon():
for d in _library.dragons:
# TODO: Search for dragon and if is in library or in instantiated dragons continue next iteration
pass
var dragon_entity: DragonEntity = _generate_entity(spot.position, dragon)
var dragon_entity: DragonEntity = _generate_entity(spot, dragon)
_filled_spots[spot] = dragon_entity.properties.id
return
@ -82,9 +83,9 @@ func _get_free_spot() -> Node2D:
return null
func _generate_entity(pos: Vector2, properties: DragonProperties) -> DragonEntity:
func _generate_entity(spot: Node2D, properties: DragonProperties) -> DragonEntity:
properties.id = rng.randi()
return _instantiate_dragon_ingame(pos, properties)
return _instantiate_dragon_ingame(spot, properties)
func move_window_to_bottom_right():
@ -106,7 +107,7 @@ func add_dragon(properties: DragonProperties):
dragon_sharing.send(properties)
for spot in dragon_spots:
if not _filled_spots.has(spot):
_instantiate_dragon_ingame(spot.position, properties)
_instantiate_dragon_ingame(spot, properties)
_filled_spots[spot] = id
break
@ -121,15 +122,15 @@ func _load_game():
print(_save_load.contents_to_save)
func _instantiate_dragon_ingame(window_position: Vector2, properties: DragonProperties) -> DragonEntity:
func _instantiate_dragon_ingame(spot: Node2D, properties: DragonProperties) -> DragonEntity:
var dragon: DragonEntity = dragon_ingame.instantiate()
add_child(dragon)
spot.add_child(dragon)
dragon.dress(properties)
dragon.properties = properties
dragon.position = window_position
dragon.on_pick.connect(_pick_dragon)
dragon.on_quit.connect(_quit_dragon)
_instantiated_dragons[properties.id] = dragon
dragon.play_initial_animation(dragon_start_spots[spot])
return dragon

View file

@ -13,12 +13,17 @@
[ext_resource type="Texture2D" uid="uid://b1w6y1qvetsaw" path="res://assets/sprites/environment/castle/DP_castle_front.png" id="17_0ld40"]
[ext_resource type="Script" path="res://scenes/dragon_sharing.gd" id="17_muem4"]
[node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots")]
[node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots", "dragon_start_spots")]
script = ExtResource("1_sugp2")
dragon_template = ExtResource("2_jyhfs")
dragon_ingame = ExtResource("4_jyhfs")
name_setter = ExtResource("4_trceg")
dragon_spots = [NodePath("DragonSpot1"), NodePath("DragonSpot2"), NodePath("DragonSpot3")]
dragon_start_spots = {
NodePath("DragonSpot1"): NodePath("DragonSpot1/StartSpot"),
NodePath("DragonSpot2"): NodePath("DragonSpot2/StartSpot"),
NodePath("DragonSpot3"): NodePath("DragonSpot3/StartSpot")
}
min_dragon_instantiation_time = 2.0
max_dragon_instantiation_time = 10.0
@ -82,13 +87,22 @@ position = Vector2(395, 159)
texture = ExtResource("17_0ld40")
[node name="DragonSpot1" type="Node2D" parent="."]
position = Vector2(53, 249)
position = Vector2(106, 246)
[node name="StartSpot" type="Node2D" parent="DragonSpot1"]
position = Vector2(296, 0)
[node name="DragonSpot2" type="Node2D" parent="."]
position = Vector2(142, 118)
position = Vector2(257, 94)
[node name="StartSpot" type="Node2D" parent="DragonSpot2"]
position = Vector2(145, 152)
[node name="DragonSpot3" type="Node2D" parent="."]
position = Vector2(207, 252)
position = Vector2(207, 246)
[node name="StartSpot" type="Node2D" parent="DragonSpot3"]
position = Vector2(195, 0)
[node name="HTTPRequest" type="HTTPRequest" parent="."]
script = ExtResource("17_muem4")