chore: added todo
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@ -66,6 +66,7 @@ func _instantiate_random_dragon():
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if spot == null:
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return
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#TODO: Add also a way to instantiate dragons in your library with a greater probability
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for i in range(5):
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dragon_sharing.receive(_save_load.get_tower_name())
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var dragon: DragonProperties = await dragon_sharing.on_dragon_received
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