diff --git a/scenes/main.gd b/scenes/main.gd index c2e6201..9eba561 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -66,6 +66,7 @@ func _instantiate_random_dragon(): if spot == null: return + #TODO: Add also a way to instantiate dragons in your library with a greater probability for i in range(5): dragon_sharing.receive(_save_load.get_tower_name()) var dragon: DragonProperties = await dragon_sharing.on_dragon_received