feat: dragon animated sprite flipping

This commit is contained in:
Gerard Gascón 2025-04-11 11:40:24 +02:00
parent 8e93ec5db9
commit dab0545d26
3 changed files with 7 additions and 3 deletions

View file

@ -15,7 +15,9 @@ func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
func walk_left():
$Sprite.scale.x = 1
$DragonBody.scale.x = 1
func walk_right():
$Sprite.scale.x = -1
$DragonBody.scale.x = -1

View file

@ -35,12 +35,12 @@ texture = ExtResource("4_oaoux")
[node name="Shoes" type="Sprite2D" parent="Sprite"]
texture = ExtResource("5_stf6f")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
[node name="DragonBody" type="AnimatedSprite2D" parent="."]
position = Vector2(36, 34)
sprite_frames = ExtResource("6_yf7bj")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.467887
frame_progress = 0.10072
[connection signal="mouse_entered" from="Area2D" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_on_area_2d_mouse_exited"]