feat: instantiate dragons with initial animation

This commit is contained in:
Gerard Gascón 2025-04-09 18:13:50 +02:00
parent 48b6cd42cf
commit c422a83f59
6 changed files with 62 additions and 9 deletions

View file

@ -8,11 +8,12 @@ size = Vector2(128, 128)
[node name="Dragon" type="Area2D" node_paths=PackedStringArray("dragon")]
script = ExtResource("1_jccds")
dragon = NodePath("Dragon")
[node name="Dragon" parent="." instance=ExtResource("2_l1h0r")]
position = Vector2(-64, -64)
dragon = NodePath("CollisionShape2D/Dragon")
animation_duration = 10.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_6eaxg")
[node name="Dragon" parent="CollisionShape2D" instance=ExtResource("2_l1h0r")]
position = Vector2(-64, -65)