From c422a83f5976ec5714e426ea63c8ca3ebe502ad1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gerard=20Gasc=C3=B3n?= <52170489+GerardGascon@users.noreply.github.com> Date: Wed, 9 Apr 2025 18:13:50 +0200 Subject: [PATCH] feat: instantiate dragons with initial animation --- scenes/dragons/dragon.tscn | 9 +++--- scenes/dragons/dragon_entity_dragger.gd | 10 ++++++- scenes/main.gd | 40 +++++++++++++++++++++++-- scenes/main.tscn | 2 ++ scenes/window/draggable.gd | 8 +++++ scenes/window/dragon.gd | 2 +- 6 files changed, 62 insertions(+), 9 deletions(-) diff --git a/scenes/dragons/dragon.tscn b/scenes/dragons/dragon.tscn index 9c115da..cbdf5ca 100644 --- a/scenes/dragons/dragon.tscn +++ b/scenes/dragons/dragon.tscn @@ -8,11 +8,12 @@ size = Vector2(128, 128) [node name="Dragon" type="Area2D" node_paths=PackedStringArray("dragon")] script = ExtResource("1_jccds") -dragon = NodePath("Dragon") - -[node name="Dragon" parent="." instance=ExtResource("2_l1h0r")] -position = Vector2(-64, -64) +dragon = NodePath("CollisionShape2D/Dragon") +animation_duration = 10.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 1) shape = SubResource("RectangleShape2D_6eaxg") + +[node name="Dragon" parent="CollisionShape2D" instance=ExtResource("2_l1h0r")] +position = Vector2(-64, -65) diff --git a/scenes/dragons/dragon_entity_dragger.gd b/scenes/dragons/dragon_entity_dragger.gd index 9acd70d..9d72baa 100644 --- a/scenes/dragons/dragon_entity_dragger.gd +++ b/scenes/dragons/dragon_entity_dragger.gd @@ -3,6 +3,7 @@ class_name DragonEntity @export var dragon: DragonSprite +@export_range(3, 20) var animation_duration: float signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String) @@ -11,13 +12,20 @@ var id: int func _ready() -> void: set_process_input(true) + _play_initial_animation() + + +func _play_initial_animation() -> void: + $CollisionShape2D.position = Vector2(get_window().size.x + 200, 0) + var tween = get_tree().create_tween() + tween.tween_property($CollisionShape2D, "position", Vector2(0, 0), animation_duration) func _input_event(viewport, event, shape_idx) -> void: if event is InputEventMouseButton \ and event.button_index == MOUSE_BUTTON_LEFT \ and event.is_pressed(): - on_pick.emit(id, position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text) + on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text) queue_free() diff --git a/scenes/main.gd b/scenes/main.gd index 6b5ddad..76353a0 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -16,7 +16,12 @@ var _instantiator: DragonInstantiator var _save_load: SaveLoad var _library: DragonLibrary -var _dragon_entities: Dictionary = {} +var _dragon_entities: Dictionary[int, Dragon] = {} +var _instantiated_dragons: Dictionary[int, DragonEntity] = {} +var rng: RandomNumberGenerator = RandomNumberGenerator.new() + +@export var min_dragon_instantiation_time: float +@export var max_dragon_instantiation_time: float func _ready(): @@ -27,10 +32,36 @@ func _ready(): await get_tree().process_frame move_window_to_bottom_right() _load_game() + _queue_dragon_instantiation() + + +func _queue_dragon_instantiation(): + await get_tree().create_timer(rng.randf_range(min_dragon_instantiation_time, max_dragon_instantiation_time)).timeout + _instantiate_random_dragon() func _instantiate_random_dragon(): - pass + for spot in dragon_spots: + if not _filled_spots.has(spot): + var dragon: DragonEntity = _pick_random_dragon(spot.position) + if dragon != null: + _filled_spots[spot] = dragon.id + break + _queue_dragon_instantiation() + + +func _pick_random_dragon(pos: Vector2) -> DragonEntity: + for dragon in _library.dragons: + var id: int = dragon['id'] + if _instantiated_dragons.has(id) or _dragon_entities.has(id): + continue + var dragon_name: String = dragon['name'] + var hat: Texture2D = hat_outfits.get_texture(dragon['hat']) + var shirt: Texture2D = shirt_outfits.get_texture(dragon['shirt']) + var shoes: Texture2D = shoes_outfits.get_texture(dragon['shoes']) + return _instantiate_dragon_ingame(pos, hat, shirt, shoes, dragon_name, id) + + return null func move_window_to_bottom_right(): @@ -69,7 +100,7 @@ func _load_game(): print(_save_load.contents_to_save) -func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String, id: int): +func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String, id: int) -> DragonEntity: var dragon: DragonEntity = dragon_ingame.instantiate() dragon.dress(hat, shirt, shoes) dragon.set_dragon_name(dragon_name) @@ -77,6 +108,8 @@ func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Textur dragon.id = id dragon.position = position dragon.on_pick.connect(_pick_dragon) + _instantiated_dragons[id] = dragon + return dragon func _pick_dragon(id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String, drag: bool = true): @@ -85,6 +118,7 @@ func _pick_dragon(id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, _dragon_entities[id] = dragon dragon.place_back.connect(_dragon_place_back) add_child(dragon) + _instantiated_dragons.erase(id) for spot in _filled_spots: if _filled_spots[spot] == id: diff --git a/scenes/main.tscn b/scenes/main.tscn index 6218a99..a10dd14 100644 --- a/scenes/main.tscn +++ b/scenes/main.tscn @@ -22,6 +22,8 @@ dragon_spots = [NodePath("DragonSpot1"), NodePath("DragonSpot2"), NodePath("Drag hat_outfits = ExtResource("4_85g3d") shirt_outfits = ExtResource("5_choun") shoes_outfits = ExtResource("6_ya4ey") +min_dragon_instantiation_time = 2.0 +max_dragon_instantiation_time = 10.0 [node name="CanvasLayer" type="CanvasLayer" parent="."] diff --git a/scenes/window/draggable.gd b/scenes/window/draggable.gd index 6efec7f..79bac3e 100644 --- a/scenes/window/draggable.gd +++ b/scenes/window/draggable.gd @@ -7,9 +7,13 @@ var dragging_start_position: Vector2i = Vector2i() @onready var dragon: Dragon = $".." +var _initial_drag_requested: bool = false + func _ready() -> void: set_process_input(true) + if _initial_drag_requested: + initial_drag() func initial_drag(): @@ -17,6 +21,10 @@ func initial_drag(): dragging = true +func queue_initial_drag(): + _initial_drag_requested = true + + func _input(event) -> void: if event is not InputEventMouseButton: return diff --git a/scenes/window/dragon.gd b/scenes/window/dragon.gd index c70060d..62b01ae 100644 --- a/scenes/window/dragon.gd +++ b/scenes/window/dragon.gd @@ -23,7 +23,7 @@ func on_place_back() -> void: func start_dragon_drag()-> void: - draggable.initial_drag() + draggable.queue_initial_drag() func _process(delta: float) -> void: if draggable.dragging: