chore: reorganize project structure

This commit is contained in:
Gerard Gascón 2025-04-03 21:46:20 +02:00
parent 8983b84731
commit 8e0bcc51a3
14 changed files with 14 additions and 14 deletions

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class_name DragonInstantiator
var _dragon_template: PackedScene
var _positions: Array[Vector2i] = []
func _init(dragon: PackedScene, positions: Array[Node2D]) -> void:
_dragon_template = dragon
for pos in positions:
_positions.push_back((Vector2i)(pos.position))
func instantiate() -> Node:
var position: Vector2i = _positions[0]
return _instantiate_dragon(position)
func _instantiate_dragon(relative_position: Vector2i) -> Node:
var dragon: Window = _dragon_template.instantiate()
var window_position: Vector2i = DisplayServer.window_get_position()
var window_size: Vector2i = DisplayServer.window_get_size()
dragon.position = window_position + relative_position - dragon.size / 2
dragon.main_window_rect = Rect2i(window_position, window_size)
dragon.show()
return dragon

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uid://bevot7ykr7hv2