feat: instantiating dragons to ingame position

This commit is contained in:
Gerard Gascón 2025-04-04 17:32:41 +02:00
parent fc921cc900
commit 610d623653
8 changed files with 64 additions and 19 deletions

View file

@ -1,9 +1,16 @@
[gd_scene load_steps=2 format=3 uid="uid://baa8gpicw2yg0"] [gd_scene load_steps=4 format=3 uid="uid://miutbdsgccd1"]
[ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://assets/sprites/icon.svg" id="1_ixu8j"] [ext_resource type="Script" uid="uid://csb23v0fr12e0" path="res://scenes/dragons/dragon_entity_dragger.gd" id="1_jccds"]
[ext_resource type="PackedScene" uid="uid://baa8gpicw2yg0" path="res://scenes/dragons/dragon_sprite.tscn" id="2_l1h0r"]
[node name="Dragon" type="Node2D"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_6eaxg"]
size = Vector2(128, 128)
[node name="Sprite" type="Sprite2D" parent="."] [node name="Dragon" type="Area2D"]
script = ExtResource("1_jccds")
[node name="Dragon" parent="." instance=ExtResource("2_l1h0r")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1) position = Vector2(0, 1)
texture = ExtResource("1_ixu8j") shape = SubResource("RectangleShape2D_6eaxg")

View file

@ -0,0 +1,17 @@
extends Area2D
class_name DragonEntity
signal on_pick(position)
func _ready() -> void:
set_process_input(true)
func _input_event(viewport, event, shape_idx) -> void:
if event is InputEventMouseButton \
and event.button_index == MOUSE_BUTTON_LEFT \
and event.is_pressed():
on_pick.emit(position)
queue_free()

View file

@ -0,0 +1 @@
uid://csb23v0fr12e0

View file

@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://baa8gpicw2yg0"]
[ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://assets/sprites/icon.svg" id="1_ixu8j"]
[node name="Dragon" type="Node2D"]
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(0, 1)
texture = ExtResource("1_ixu8j")

View file

@ -2,13 +2,14 @@ extends Node
@export var dragon_template: PackedScene @export var dragon_template: PackedScene
@export var dragon_ingame: PackedScene
@export var dragon_spots: Array[Node2D] @export var dragon_spots: Array[Node2D]
var _instantiator: DragonInstantiator var _instantiator: DragonInstantiator
func _ready(): func _ready():
_instantiator = DragonInstantiator.new(dragon_template, dragon_spots, get_viewport(), get_window()) _instantiator = DragonInstantiator.new(dragon_template, get_viewport(), get_window())
await get_tree().process_frame await get_tree().process_frame
move_window_to_bottom_right() move_window_to_bottom_right()
@ -28,9 +29,21 @@ func move_window_to_bottom_right():
DisplayServer.window_set_position(new_position) DisplayServer.window_set_position(new_position)
func _unhandled_input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"): if event.is_pressed() and event.is_action("ui_accept"):
var dragon: Dragon = _instantiator.instantiate() _instantiate_dragon_ingame(dragon_spots[0].position)
func _instantiate_dragon_ingame(position: Vector2):
var dragon: DragonEntity = dragon_ingame.instantiate()
add_child(dragon)
dragon.position = position
dragon.on_pick.connect(_pick_dragon)
func _pick_dragon(position: Vector2):
print(position)
var dragon: Dragon = _instantiator.instantiate(position)
dragon.place_back.connect(_dragon_place_back) dragon.place_back.connect(_dragon_place_back)
add_child(dragon) add_child(dragon)

View file

@ -1,12 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://ctytpqaed0yqx"] [gd_scene load_steps=5 format=3 uid="uid://ctytpqaed0yqx"]
[ext_resource type="Script" uid="uid://3kyt3shje5r1" path="res://scenes/main.gd" id="1_sugp2"] [ext_resource type="Script" uid="uid://3kyt3shje5r1" path="res://scenes/main.gd" id="1_sugp2"]
[ext_resource type="PackedScene" uid="uid://c7nfcgjxqeg7l" path="res://scenes/window/dragon_popup.tscn" id="2_jyhfs"] [ext_resource type="PackedScene" uid="uid://c7nfcgjxqeg7l" path="res://scenes/window/dragon_popup.tscn" id="2_jyhfs"]
[ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://assets/sprites/icon.svg" id="3_tbgi4"] [ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://assets/sprites/icon.svg" id="3_tbgi4"]
[ext_resource type="PackedScene" uid="uid://miutbdsgccd1" path="res://scenes/dragons/dragon.tscn" id="4_jyhfs"]
[node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots")] [node name="Base" type="Node2D" node_paths=PackedStringArray("dragon_spots")]
script = ExtResource("1_sugp2") script = ExtResource("1_sugp2")
dragon_template = ExtResource("2_jyhfs") dragon_template = ExtResource("2_jyhfs")
dragon_ingame = ExtResource("4_jyhfs")
dragon_spots = [NodePath("DragonSpot1"), NodePath("DragonSpot2"), NodePath("DragonSpot3")] dragon_spots = [NodePath("DragonSpot1"), NodePath("DragonSpot2"), NodePath("DragonSpot3")]
[node name="Icon" type="Sprite2D" parent="."] [node name="Icon" type="Sprite2D" parent="."]

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://bmlkcni4km614" path="res://scenes/window/dragon.gd" id="1_ctdir"] [ext_resource type="Script" uid="uid://bmlkcni4km614" path="res://scenes/window/dragon.gd" id="1_ctdir"]
[ext_resource type="Script" uid="uid://ch7d3wo8ucskb" path="res://scenes/window/draggable.gd" id="2_2r6si"] [ext_resource type="Script" uid="uid://ch7d3wo8ucskb" path="res://scenes/window/draggable.gd" id="2_2r6si"]
[ext_resource type="PackedScene" uid="uid://baa8gpicw2yg0" path="res://scenes/dragons/dragon.tscn" id="3_ctdir"] [ext_resource type="PackedScene" uid="uid://baa8gpicw2yg0" path="res://scenes/dragons/dragon_sprite.tscn" id="3_ctdir"]
[node name="DragonPopup" type="Window"] [node name="DragonPopup" type="Window"]
disable_3d = true disable_3d = true

View file

@ -1,20 +1,16 @@
class_name DragonInstantiator class_name DragonInstantiator
var _dragon_template: PackedScene var _dragon_template: PackedScene
var _positions: Array[Vector2i] = []
var _viewport: Viewport var _viewport: Viewport
var _window: Window var _window: Window
func _init(dragon: PackedScene, positions: Array[Node2D], viewport: Viewport, window: Window) -> void: func _init(dragon: PackedScene, viewport: Viewport, window: Window) -> void:
_window = window _window = window
_viewport = viewport _viewport = viewport
_dragon_template = dragon _dragon_template = dragon
for pos in positions:
_positions.push_back((Vector2i)(pos.position))
func instantiate() -> Node: func instantiate(position: Vector2) -> Node:
var position: Vector2 = _positions[0]
var relative_position: Vector2i = _calculate_relative_position(position) var relative_position: Vector2i = _calculate_relative_position(position)
return _instantiate_dragon(relative_position) return _instantiate_dragon(relative_position)