feat: instantiating dragons to ingame position
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8 changed files with 64 additions and 19 deletions
17
scenes/dragons/dragon_entity_dragger.gd
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17
scenes/dragons/dragon_entity_dragger.gd
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extends Area2D
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class_name DragonEntity
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signal on_pick(position)
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func _ready() -> void:
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set_process_input(true)
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func _input_event(viewport, event, shape_idx) -> void:
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if event is InputEventMouseButton \
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and event.button_index == MOUSE_BUTTON_LEFT \
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and event.is_pressed():
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on_pick.emit(position)
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queue_free()
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