Kastell/Assets/Pixel3D/Pixel 3D Post FX Settings.asset
Gerard Gascón f5c1616018 init
2025-02-02 23:45:04 +01:00

53 lines
1.3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 307b61f2b85974cd79d98f056b238f30, type: 3}
m_Name: Pixel 3D Post FX Settings
m_EditorClassIdentifier:
shader: {fileID: 4800000, guid: 7fff47b0bcd004f8d8e661d18af0b14c, type: 3}
bloom:
ignoreRenderScale: 1
maxIterations: 0
downscaleLimit: 1
bicubicUpsampling: 0
threshold: 0.5
thresholdKnee: 0.5
intensity: 0.5
fadeFireflies: 1
mode: 1
scatter: 0.7
colorAdjustments:
postExposure: 0
contrast: 0
colorFilter: {r: 1, g: 1, b: 1, a: 1}
hueShift: 0
saturation: 0
whiteBalance:
temperature: 0
tint: 0
splitToning:
shadows: {r: 0.5, g: 0.5, b: 0.5, a: 1}
highlights: {r: 0.5, g: 0.5, b: 0.5, a: 1}
balance: 0
channelMixer:
red: {x: 1, y: 0, z: 0}
green: {x: 0, y: 1, z: 0}
blue: {x: 0, y: 0, z: 1}
shadowsMidtonesHighlights:
shadows: {r: 1, g: 1, b: 1, a: 1}
midtones: {r: 1, g: 1, b: 1, a: 1}
highlights: {r: 1, g: 1, b: 1, a: 1}
shadowsStart: 0
shadowsEnd: 0.3
highlightsStart: 0.55
highLightsEnd: 1
toneMapping:
mode: 0