Kastell/Assets/Pixel3D
Gerard Gascón f5c1616018 init
2025-02-02 23:45:04 +01:00
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Pixel 3D Pipeline Asset.asset init 2025-02-02 23:45:04 +01:00
Pixel 3D Pipeline Asset.asset.meta init 2025-02-02 23:45:04 +01:00
Pixel 3D Post FX Settings.asset init 2025-02-02 23:45:04 +01:00
Pixel 3D Post FX Settings.asset.meta init 2025-02-02 23:45:04 +01:00
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README.md init 2025-02-02 23:45:04 +01:00
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Readme

Todo

  • Add trees + leaf shader
  • Add water shader
  • Add cloud shader (potentially baked onto _ShadowMapTexture?)
  • Add random weeds and flowers
  • Add frustum culling and occlusion culling to grass
  • Pixel perfect camera with zoom and pan
  • Fix ghost mesh culling shadows at world origin
  • Poor depth outlining on large terrain of steep angles
  • Fix grass angle occluded on steep terrain

Info

Priority todo

  • Pixel Perfect Outlining [6]
    • Generate pixel perfect outlines around the internal and external edges of all objects [4]
      • Internal [2]
        • Outline [1]
        • Pixel perfect (in majority) [1]
      • External [2]
        • Outline [1]
        • Pixel perfect (in majority) [1]
    • Options: on/off [1], colors [1]
  • Pixel Perfect Camera [6]
    • Ensures pixel art remains crisp and clear at different resolutions [2]
      • Downscale [1]
      • Maintain aspect ratio [1]
    • Ensures stability in motion without excessive "jittering" [4]
      • Zoom in (pixel space) [1]
      • Zoom in (world space) [1]
      • Rotation keeping viewport center in place [1]
      • Translation pixel offset [1]
  • Foliage Rending [8]
    • Rendering of grass on top of meshes with GPU instancing [2]
      • Rendering [1]
      • GPU instancing [1]
    • Rendering of leaves on top of trees with GPU instancing [2]
      • Rendering [1]
      • GPU instancing [1]
    • Frustum culling and chunking to improve performance [3]
      • Chunking [1.5]
      • Frustum culling [1.5]
    • Options: density, colors, wind speed/strength [1]
  • Lighting [8]
    • Cell shader with custom banding textures and real-time lighting [2]
      • Cell shader [1]
      • Custom banding texture [1]
    • Point lights and directional lights with multi-light shading [3]
      • Directional lights [1]
      • Point lights [1]
      • Multi-light [1]
    • Shadows [3]
      • Receive shadows [1]
      • Cast shadows [1]
      • Shadow threshold (for hard/soft shadows) [1]
  • Clouds [6]
    • Renders clouds over environment [4]
      • Noise rendering [1]
      • Layered noise [1]
      • Movement [1]
      • Accurate shadow projection [1]
    • Options: cloud coverage [0.66], speed [0.66], direction [0.66]
  • Water [6]
    • Renders water and other liquids with reflection and refraction [3]
      • Renders [1]
      • Reflection [1]
      • Refraction [1]
    • Reacts to movement with ripples [2]
      • Ripples [1]
      • React to movement [1]
    • Outline edges for objects both inside and outside the water [0.5]
    • Options: color, absorption, viscosity [0.5]