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001bb14f16
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46
Assets/Scripts/Level/CheckPoint.cs
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46
Assets/Scripts/Level/CheckPoint.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CheckPoint : MonoBehaviour{
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public GameObject lightToTurn;
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[HideInInspector]
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public int checkPointNumber;
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public GameObject[] partesFarola;
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public Material apagado;
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public Material encendido;
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PlayerController player;
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public LayerMask whatIsPlayer;
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bool triggered;
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bool alreadyTriggered;
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void Start(){
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player = GameObject.FindObjectOfType<PlayerController>();
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for (int i = 0; i < partesFarola.Length; i++){
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partesFarola[i].GetComponent<MeshRenderer>().material = apagado;
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}
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}
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void Update(){
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triggered = Physics2D.OverlapCircle(transform.position, 6, whatIsPlayer);
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if(triggered && !alreadyTriggered){
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AudioManager.instance.Play("CheckPoint");
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this.gameObject.layer = 10;
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lightToTurn.SetActive(true);
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PlayerPrefs.SetInt("CheckPoint", checkPointNumber);
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alreadyTriggered = true;
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for (int i = 0; i < partesFarola.Length; i++){
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partesFarola[i].GetComponent<MeshRenderer>().material = encendido;
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}
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}
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if (player.runOutOfLight){
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lightToTurn.SetActive(false);
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this.gameObject.layer = 13;
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for (int i = 0; i < partesFarola.Length; i++){
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partesFarola[i].GetComponent<MeshRenderer>().material = apagado;
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}
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}
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}
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}
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11
Assets/Scripts/Level/CheckPoint.cs.meta
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11
Assets/Scripts/Level/CheckPoint.cs.meta
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fileFormatVersion: 2
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guid: 5eec18e0d6316de439e1371738a56158
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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27
Assets/Scripts/Level/CheckPointManager.cs
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27
Assets/Scripts/Level/CheckPointManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CheckPointManager : MonoBehaviour{
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public GameObject[] checkPoints;
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public LightBar lightBar;
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public Transform player;
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int checkPoint;
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int time;
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void Start(){
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if (PlayerPrefs.HasKey("CheckPoint")){
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PlayerPrefs.GetInt("CheckPoint", checkPoint);
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player.position = new Vector3(checkPoints[checkPoint].transform.position.x, checkPoints[checkPoint].transform.position.y - 1, -1);
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}
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}
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// Update is called once per frame
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void Update(){
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for (int i = 0; i < checkPoints.Length; i++){
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checkPoints[i].GetComponent<CheckPoint>().checkPointNumber = i;
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}
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}
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}
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11
Assets/Scripts/Level/CheckPointManager.cs.meta
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11
Assets/Scripts/Level/CheckPointManager.cs.meta
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fileFormatVersion: 2
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guid: e93c8afebd62f2640b92b0dc2e59cb90
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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25
Assets/Scripts/Level/HouseController.cs
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25
Assets/Scripts/Level/HouseController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseController : MonoBehaviour{
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public GameController gameController;
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bool lost;
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void OnTriggerEnter2D(Collider2D col){
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if(col.gameObject.tag == "Player" && !lost){
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Win();
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Time.timeScale = 0;
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AudioManager.instance.Stop("Theme");
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AudioManager.instance.Stop("Theme2");
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AudioManager.instance.Play("Win");
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lost = true;
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}
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}
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void Win(){
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gameController.win = true;
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}
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}
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11
Assets/Scripts/Level/HouseController.cs.meta
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11
Assets/Scripts/Level/HouseController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1dc49a6d625acb543a2d9aeeaa95a720
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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userData:
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27
Assets/Scripts/Level/LevelLoader.cs
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27
Assets/Scripts/Level/LevelLoader.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class LevelLoader : MonoBehaviour{
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public GameObject loadingScreen;
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public Slider slider;
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public void LoadLevel(int sceneIndex){
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StartCoroutine(LoadAsychronously(sceneIndex));
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}
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IEnumerator LoadAsychronously (int sceneIndex){
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AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
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loadingScreen.SetActive(true);
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while (!operation.isDone){
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float progress = Mathf.Clamp01(operation.progress / .9f);
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slider.value = progress;
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yield return null;
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}
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}
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}
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11
Assets/Scripts/Level/LevelLoader.cs.meta
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11
Assets/Scripts/Level/LevelLoader.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 85e51e532a058ce449d7c32e6b445254
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MonoImporter:
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externalObjects: {}
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
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