This commit is contained in:
Gerard Gascón 2025-04-24 17:19:36 +02:00
commit 001bb14f16
951 changed files with 270074 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckPoint : MonoBehaviour{
public GameObject lightToTurn;
[HideInInspector]
public int checkPointNumber;
public GameObject[] partesFarola;
public Material apagado;
public Material encendido;
PlayerController player;
public LayerMask whatIsPlayer;
bool triggered;
bool alreadyTriggered;
void Start(){
player = GameObject.FindObjectOfType<PlayerController>();
for (int i = 0; i < partesFarola.Length; i++){
partesFarola[i].GetComponent<MeshRenderer>().material = apagado;
}
}
void Update(){
triggered = Physics2D.OverlapCircle(transform.position, 6, whatIsPlayer);
if(triggered && !alreadyTriggered){
AudioManager.instance.Play("CheckPoint");
this.gameObject.layer = 10;
lightToTurn.SetActive(true);
PlayerPrefs.SetInt("CheckPoint", checkPointNumber);
alreadyTriggered = true;
for (int i = 0; i < partesFarola.Length; i++){
partesFarola[i].GetComponent<MeshRenderer>().material = encendido;
}
}
if (player.runOutOfLight){
lightToTurn.SetActive(false);
this.gameObject.layer = 13;
for (int i = 0; i < partesFarola.Length; i++){
partesFarola[i].GetComponent<MeshRenderer>().material = apagado;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckPointManager : MonoBehaviour{
public GameObject[] checkPoints;
public LightBar lightBar;
public Transform player;
int checkPoint;
int time;
void Start(){
if (PlayerPrefs.HasKey("CheckPoint")){
PlayerPrefs.GetInt("CheckPoint", checkPoint);
player.position = new Vector3(checkPoints[checkPoint].transform.position.x, checkPoints[checkPoint].transform.position.y - 1, -1);
}
}
// Update is called once per frame
void Update(){
for (int i = 0; i < checkPoints.Length; i++){
checkPoints[i].GetComponent<CheckPoint>().checkPointNumber = i;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseController : MonoBehaviour{
public GameController gameController;
bool lost;
void OnTriggerEnter2D(Collider2D col){
if(col.gameObject.tag == "Player" && !lost){
Win();
Time.timeScale = 0;
AudioManager.instance.Stop("Theme");
AudioManager.instance.Stop("Theme2");
AudioManager.instance.Play("Win");
lost = true;
}
}
void Win(){
gameController.win = true;
}
}

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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelLoader : MonoBehaviour{
public GameObject loadingScreen;
public Slider slider;
public void LoadLevel(int sceneIndex){
StartCoroutine(LoadAsychronously(sceneIndex));
}
IEnumerator LoadAsychronously (int sceneIndex){
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
loadingScreen.SetActive(true);
while (!operation.isDone){
float progress = Mathf.Clamp01(operation.progress / .9f);
slider.value = progress;
yield return null;
}
}
}

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