Fisec/Assets/Scripts/Game09/Game09.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

53 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game09 : MonoBehaviour{
public GameObject particles;
public GameObject death;
public float turnSpeed;
int currentRail = -1;
public GameObject enemy;
// Start is called before the first frame update
void Start(){
for (int i = 0; i < 10; i++){
int position = Random.Range(-1, 1);
if(position == 0){
position = 1;
}
Instantiate(enemy, new Vector2(position, 6 + 5 * i), Quaternion.identity);
}
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
if(currentRail == -1){
currentRail = 1;
}else if(currentRail == 1){
currentRail = -1;
}
}
float fixedSpeed = turnSpeed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, new Vector2(currentRail, transform.position.y), fixedSpeed);
}
void OnCollisionEnter2D(Collision2D col){
particles.SetActive(true);
StartCoroutine(Death());
GetComponent<SpriteRenderer>().enabled = false;
GetComponent<CircleCollider2D>().enabled = false;
AudioManager.instance.Play("Hit");
}
IEnumerator Death(){
yield return new WaitForSecondsRealtime(1f);
Time.timeScale = 0f;
death.SetActive(true);
death.SetActive(true);
yield return new WaitForSecondsRealtime(4f);
FindObjectOfType<GameController>().LoseGame();
}
}