53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game09 : MonoBehaviour{
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public GameObject particles;
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public GameObject death;
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public float turnSpeed;
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int currentRail = -1;
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public GameObject enemy;
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// Start is called before the first frame update
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void Start(){
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for (int i = 0; i < 10; i++){
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int position = Random.Range(-1, 1);
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if(position == 0){
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position = 1;
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}
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Instantiate(enemy, new Vector2(position, 6 + 5 * i), Quaternion.identity);
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}
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}
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// Update is called once per frame
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void Update(){
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if (Input.GetKeyDown(KeyCode.Space)){
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if(currentRail == -1){
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currentRail = 1;
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}else if(currentRail == 1){
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currentRail = -1;
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}
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}
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float fixedSpeed = turnSpeed * Time.deltaTime;
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transform.position = Vector3.MoveTowards(transform.position, new Vector2(currentRail, transform.position.y), fixedSpeed);
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}
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void OnCollisionEnter2D(Collision2D col){
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particles.SetActive(true);
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StartCoroutine(Death());
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GetComponent<SpriteRenderer>().enabled = false;
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GetComponent<CircleCollider2D>().enabled = false;
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AudioManager.instance.Play("Hit");
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}
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IEnumerator Death(){
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yield return new WaitForSecondsRealtime(1f);
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Time.timeScale = 0f;
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death.SetActive(true);
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death.SetActive(true);
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yield return new WaitForSecondsRealtime(4f);
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FindObjectOfType<GameController>().LoseGame();
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}
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}
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