using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game09 : MonoBehaviour{ public GameObject particles; public GameObject death; public float turnSpeed; int currentRail = -1; public GameObject enemy; // Start is called before the first frame update void Start(){ for (int i = 0; i < 10; i++){ int position = Random.Range(-1, 1); if(position == 0){ position = 1; } Instantiate(enemy, new Vector2(position, 6 + 5 * i), Quaternion.identity); } } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ if(currentRail == -1){ currentRail = 1; }else if(currentRail == 1){ currentRail = -1; } } float fixedSpeed = turnSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, new Vector2(currentRail, transform.position.y), fixedSpeed); } void OnCollisionEnter2D(Collision2D col){ particles.SetActive(true); StartCoroutine(Death()); GetComponent().enabled = false; GetComponent().enabled = false; AudioManager.instance.Play("Hit"); } IEnumerator Death(){ yield return new WaitForSecondsRealtime(1f); Time.timeScale = 0f; death.SetActive(true); death.SetActive(true); yield return new WaitForSecondsRealtime(4f); FindObjectOfType().LoseGame(); } }