Fisec/Assets/Scripts/Game12/Game12Paddle.cs
Gerard Gascón 9afd57306d init
2025-04-24 14:20:42 +02:00

35 lines
824 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game12Paddle : MonoBehaviour{
public float speed;
public Rigidbody2D rb1;
public Rigidbody2D rb2;
float movement = 0;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
if(movement == 1){
movement = -1;
}else if(movement == -1){
movement = 1;
}else if(movement == 0){
movement = 1;
}
}
}
void FixedUpdate(){
rb1.velocity = new Vector2(movement * speed, rb1.velocity.y);
rb2.velocity = new Vector2(movement * speed, rb2.velocity.y);
}
}