using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game12Paddle : MonoBehaviour{ public float speed; public Rigidbody2D rb1; public Rigidbody2D rb2; float movement = 0; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ if(movement == 1){ movement = -1; }else if(movement == -1){ movement = 1; }else if(movement == 0){ movement = 1; } } } void FixedUpdate(){ rb1.velocity = new Vector2(movement * speed, rb1.velocity.y); rb2.velocity = new Vector2(movement * speed, rb2.velocity.y); } }