This commit is contained in:
Gerard Gascón 2025-04-24 14:20:42 +02:00
commit 9afd57306d
323 changed files with 204673 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game14Camera : MonoBehaviour{
public float rotationSpeed = 30f;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
transform.Rotate(Vector3.forward, Time.deltaTime * rotationSpeed);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game14Hexagon : MonoBehaviour{
public Rigidbody2D rb2d;
public float shrinkSpeed = 3f;
// Start is called before the first frame update
void Start(){
rb2d.rotation = Random.Range(0f, 360f);
transform.localScale = Vector3.one * 10f;
}
// Update is called once per frame
void Update(){
transform.localScale -= Vector3.one * shrinkSpeed * Time.deltaTime;
if(transform.localScale.x <= .05f){
Destroy(gameObject);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game14Player : MonoBehaviour{
public GameObject death;
public float moveSpeed = 600f;
float movement;
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
movement = 1;
}
if (Input.GetKeyUp(KeyCode.Space)){
movement = 0;
}
}
void FixedUpdate(){
transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
}
void OnTriggerEnter2D(Collider2D col){
AudioManager.instance.Play("Hit");
StartCoroutine(Death());
Time.timeScale = 0;
death.transform.rotation = Camera.main.transform.rotation;
death.SetActive(true);
}
IEnumerator Death(){
yield return new WaitForSecondsRealtime(5f);
FindObjectOfType<GameController>().LoseGame();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game14Spawner : MonoBehaviour{
public float spawnRate = 1f;
public GameObject hexagon;
float nextTimeToSpawn = 0f;
// Start is called before the first frame update
void Start(){
}
// Update is called once per frame
void Update(){
if(Time.time >= nextTimeToSpawn){
Instantiate(hexagon, Vector3.zero, Quaternion.identity);
nextTimeToSpawn = Time.time + 1f / spawnRate;
}
}
}

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