Figments-of-the-Night/scripts/audio_manager.gd
Gerard Gascón b99855351d init
2025-04-24 17:23:34 +02:00

65 lines
1.4 KiB
GDScript

extends Node
@export var audio_player: AudioStreamPlayer
@export var audio1: AudioStream
@export var audio2l: AudioStream
@export var audio3: AudioStream
@export var audio4l: AudioStream
@export var audio5: AudioStream
@export var audio6: AudioStream
@export var audio7l: AudioStream
@export var audio8: AudioStream
var characters_talked_to: int = 0
var ending: bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
_play(audio1)
DialogueManager.dialogue_finished.connect(_quit_dialogue)
func _play(audio_source: AudioStream):
audio_player.stream = audio_source
audio_player.play()
func _on_audio_stream_player_finished():
match audio_player.stream:
audio1:
if characters_talked_to > 0:
_play(audio3)
else:
_play(audio2l)
audio2l:
if characters_talked_to > 0:
_play(audio3)
else:
_play(audio2l)
audio3:
if characters_talked_to > 1:
_play(audio3)
else:
_play(audio4l)
audio4l:
if characters_talked_to > 3:
_play(audio5)
else:
_play(audio4l)
audio5:
_play(audio6)
audio6:
_play(audio7l)
audio7l:
if ending:
_play(audio8)
else:
_play(audio7l)
func _quit_dialogue(_time_to_add: int):
characters_talked_to = (
int(DialogueManager.global_variables["Character1"]) +
int(DialogueManager.global_variables["Character2"]) +
int(DialogueManager.global_variables["Character3"]) +
int(DialogueManager.global_variables["Character4"])
)