extends Node @export var audio_player: AudioStreamPlayer @export var audio1: AudioStream @export var audio2l: AudioStream @export var audio3: AudioStream @export var audio4l: AudioStream @export var audio5: AudioStream @export var audio6: AudioStream @export var audio7l: AudioStream @export var audio8: AudioStream var characters_talked_to: int = 0 var ending: bool = false # Called when the node enters the scene tree for the first time. func _ready(): _play(audio1) DialogueManager.dialogue_finished.connect(_quit_dialogue) func _play(audio_source: AudioStream): audio_player.stream = audio_source audio_player.play() func _on_audio_stream_player_finished(): match audio_player.stream: audio1: if characters_talked_to > 0: _play(audio3) else: _play(audio2l) audio2l: if characters_talked_to > 0: _play(audio3) else: _play(audio2l) audio3: if characters_talked_to > 1: _play(audio3) else: _play(audio4l) audio4l: if characters_talked_to > 3: _play(audio5) else: _play(audio4l) audio5: _play(audio6) audio6: _play(audio7l) audio7l: if ending: _play(audio8) else: _play(audio7l) func _quit_dialogue(_time_to_add: int): characters_talked_to = ( int(DialogueManager.global_variables["Character1"]) + int(DialogueManager.global_variables["Character2"]) + int(DialogueManager.global_variables["Character3"]) + int(DialogueManager.global_variables["Character4"]) )