Emojiji/Assets/Scripts/Messaging/Composer/SendButton.cs

43 lines
No EOL
1,011 B
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Messaging.Composer {
public class SendButton : MonoBehaviour {
[SerializeField] private InputField inputField;
[SerializeField] private Sprite unlockedSprite;
[SerializeField] private Sprite lockedSprite;
private bool _locked;
[SerializeField] private Image button;
private MessageManager _messageManager;
private void Awake() {
_messageManager = FindObjectOfType<MessageManager>();
}
public void Lock() {
_locked = true;
button.sprite = lockedSprite;
}
public void Unlock() {
_locked = false;
button.sprite = unlockedSprite;
}
public void SendEmojis() {
if (CanSendText()) {
_messageManager.CreateMessage(inputField.Text, true);
inputField.ClearText();
}
}
private bool CanSendText() {
bool isInputEmpty = string.IsNullOrEmpty(inputField.Text) || string.IsNullOrWhiteSpace(inputField.Text);
return !isInputEmpty && !_locked;
}
}
}