feature: Lock button when waiting for new message
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parent
b2bd875508
commit
cb907bc76a
4 changed files with 30 additions and 6 deletions
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@ -1987,6 +1987,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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inputField: {fileID: 23275626}
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unlockedSprite: {fileID: 6091405373536128358, guid: e70f17ed9e81410418db04270295ae3c, type: 3}
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lockedSprite: {fileID: 21300000, guid: d8f3c281772d8ce428ce642723fa4ef9, type: 3}
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button: {fileID: 1152326135}
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--- !u!114 &1152326134
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -2063,7 +2066,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 6091405373536128358, guid: e70f17ed9e81410418db04270295ae3c, type: 3}
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m_Sprite: {fileID: 21300000, guid: d8f3c281772d8ce428ce642723fa4ef9, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -1,17 +1,33 @@
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Messaging.Composer {
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public class SendButton : MonoBehaviour {
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[SerializeField] private InputField inputField;
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[SerializeField] private Sprite unlockedSprite;
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[SerializeField] private Sprite lockedSprite;
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private bool _locked;
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[SerializeField] private Image button;
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private MessageManager _messageManager;
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private void Awake() {
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_messageManager = FindObjectOfType<MessageManager>();
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}
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public void Lock() {
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_locked = true;
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button.sprite = lockedSprite;
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}
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public void Unlock() {
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_locked = false;
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button.sprite = unlockedSprite;
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}
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public void SendEmojis() {
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if (CanSendText()) {
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_messageManager.CreateMessage(inputField.Text, true);
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@ -20,7 +36,8 @@ namespace Messaging.Composer {
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}
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private bool CanSendText() {
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return !string.IsNullOrEmpty(inputField.Text) && !string.IsNullOrWhiteSpace(inputField.Text);
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bool isInputEmpty = string.IsNullOrEmpty(inputField.Text) || string.IsNullOrWhiteSpace(inputField.Text);
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return !isInputEmpty && !_locked;
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}
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}
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}
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@ -31,12 +31,14 @@ namespace Messaging {
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private readonly Regex _emojiGetter = new("<([a-z]+)(?![^>]*\\/>)[^>]*>");
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private const int NumEmojis = 35;
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private EmojiButtonManager _emojiButtonManager;
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private SendButton _sendButton;
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private void Awake() {
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_messages = messageStructureGenerator.GenerateMessages();
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_jokesBag = new List<TextAsset>(jokes);
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_lives = FindObjectOfType<Lives>();
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_emojiButtonManager = FindObjectOfType<EmojiButtonManager>();
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_sendButton = FindObjectOfType<SendButton>();
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}
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private void Start() {
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@ -44,8 +46,10 @@ namespace Messaging {
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}
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private async void SendRandomJoke(float delay) {
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//TODO: Lock send button here
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_sendButton.Lock();
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await Task.Delay((int)(delay * 1000));
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_sendButton.Unlock();
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_currentJoke = GetRandomJoke();
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CreateMessage(_currentJoke.QuestionMessage.Key, false);
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_emojiButtonManager.SetButtonImages(GenerateButtonOptions());
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@ -34,7 +34,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 1
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@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 16
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -72,7 +72,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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