20 lines
No EOL
420 B
C#
20 lines
No EOL
420 B
C#
using System;
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using TMPro;
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using UnityEngine;
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namespace Messaging {
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public class Message : MonoBehaviour{
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public RectTransform RectTransform { private set; get; }
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public string Text => messageText.text;
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[SerializeField] private TMP_Text messageText;
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private void Awake() {
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RectTransform = GetComponent<RectTransform>();
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}
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public void SetMessageText(string text) {
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messageText.text = text;
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}
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}
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} |