using System; using TMPro; using UnityEngine; namespace Messaging { public class Message : MonoBehaviour{ public RectTransform RectTransform { private set; get; } public string Text => messageText.text; [SerializeField] private TMP_Text messageText; private void Awake() { RectTransform = GetComponent(); } public void SetMessageText(string text) { messageText.text = text; } } }