43 lines
No EOL
1,011 B
C#
43 lines
No EOL
1,011 B
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Messaging.Composer {
|
|
public class SendButton : MonoBehaviour {
|
|
[SerializeField] private InputField inputField;
|
|
|
|
[SerializeField] private Sprite unlockedSprite;
|
|
[SerializeField] private Sprite lockedSprite;
|
|
private bool _locked;
|
|
|
|
[SerializeField] private Image button;
|
|
|
|
private MessageManager _messageManager;
|
|
|
|
private void Awake() {
|
|
_messageManager = FindObjectOfType<MessageManager>();
|
|
}
|
|
|
|
public void Lock() {
|
|
_locked = true;
|
|
button.sprite = lockedSprite;
|
|
}
|
|
public void Unlock() {
|
|
_locked = false;
|
|
button.sprite = unlockedSprite;
|
|
}
|
|
|
|
public void SendEmojis() {
|
|
if (CanSendText()) {
|
|
_messageManager.CreateMessage(inputField.Text, true);
|
|
inputField.ClearText();
|
|
}
|
|
}
|
|
|
|
private bool CanSendText() {
|
|
bool isInputEmpty = string.IsNullOrEmpty(inputField.Text) || string.IsNullOrWhiteSpace(inputField.Text);
|
|
return !isInputEmpty && !_locked;
|
|
}
|
|
}
|
|
} |