feature: Added a simple tools simplified text typer

This commit is contained in:
Gerard Gascón 2024-01-26 21:31:57 +01:00
parent 69b2edf1e6
commit 4243b1b401
4 changed files with 234 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Messaging {
public class TextTyper {
private bool _textAnimating;
private bool _stopAnimating;
private readonly TMP_Text _textBox;
public TextTyper(TMP_Text textBox) {
_textBox = textBox;
}
public IEnumerator AnimateTextIn(List<DialogueCommand> commands, string processedMessage, Action onFinish) {
_textAnimating = true;
float secondsPerCharacter = 1f / 150f;
float timeOfLastCharacter = 0;
TMP_TextInfo textInfo = _textBox.textInfo;
foreach (TMP_MeshInfo meshInfer in textInfo.meshInfo) {
if (meshInfer.vertices == null) continue;
for (int j = 0; j < meshInfer.vertices.Length; j++) {
meshInfer.vertices[j] = Vector3.zero;
}
}
_textBox.text = processedMessage;
_textBox.ForceMeshUpdate();
Color32[][] originalColors = new Color32[textInfo.meshInfo.Length][];
for (int i = 0; i < originalColors.Length; i++) {
Color32[] theColors = textInfo.meshInfo[i].colors32;
originalColors[i] = new Color32[theColors.Length];
Array.Copy(theColors, originalColors[i], theColors.Length);
}
int charCount = textInfo.characterCount;
float[] charAnimStartTimes = new float[charCount];
for (int i = 0; i < charCount; i++) {
charAnimStartTimes[i] = -1;
}
int visibleCharacterIndex = 0;
while (true) {
if (_stopAnimating) {
for (int i = visibleCharacterIndex; i < charCount; i++) {
charAnimStartTimes[i] = Time.unscaledTime;
}
visibleCharacterIndex = charCount;
FinishAnimating(onFinish);
}
if (ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
if (visibleCharacterIndex <= charCount) {
ExecuteCommandsForCurrentIndex(commands, visibleCharacterIndex, ref secondsPerCharacter,
ref timeOfLastCharacter);
if (visibleCharacterIndex < charCount &&
ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
charAnimStartTimes[visibleCharacterIndex] = Time.unscaledTime;
visibleCharacterIndex++;
timeOfLastCharacter = Time.unscaledTime;
if (visibleCharacterIndex == charCount) {
FinishAnimating(onFinish);
}
}
}
}
_textBox.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32);
for (int i = 0; i < textInfo.meshInfo.Length; i++) {
TMP_MeshInfo theInfo = textInfo.meshInfo[i];
theInfo.mesh.vertices = theInfo.vertices;
_textBox.UpdateGeometry(theInfo.mesh, i);
}
yield return null;
}
}
private static void ExecuteCommandsForCurrentIndex(List<DialogueCommand> commands, int visableCharacterIndex,
ref float secondsPerCharacter, ref float timeOfLastCharacter) {
for (int i = 0; i < commands.Count; i++) {
DialogueCommand command = commands[i];
if (command.Position != visableCharacterIndex) continue;
switch (command.Type) {
case DialogueCommandType.Pause:
timeOfLastCharacter = Time.unscaledTime + command.FloatValue;
break;
case DialogueCommandType.TextSpeedChange:
secondsPerCharacter = 1f / command.FloatValue;
break;
}
commands.RemoveAt(i);
i--;
}
}
private void FinishAnimating(Action onFinish) {
_textAnimating = false;
_stopAnimating = false;
onFinish?.Invoke();
}
private static bool ShouldShowNextCharacter(float secondsPerCharacter, float timeOfLastCharacter) {
return (Time.unscaledTime - timeOfLastCharacter) > secondsPerCharacter;
}
public void SkipToEndOfCurrentMessage() {
if (_textAnimating) {
_stopAnimating = true;
}
}
public bool IsMessageAnimating() {
return _textAnimating;
}
}
}

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using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace Messaging {
public class DialogueUtility : MonoBehaviour {
private const string REMAINDER_REGEX = "(.*?((?=>)|(/|$)))";
private const string PAUSE_REGEX_STRING = "<p:(?<pause>" + REMAINDER_REGEX + ")>";
private static readonly Regex PauseRegex = new(PAUSE_REGEX_STRING);
private const string SPEED_REGEX_STRING = "<sp:(?<speed>" + REMAINDER_REGEX + ")>";
private static readonly Regex SpeedRegex = new(SPEED_REGEX_STRING);
private static readonly Dictionary<string, float> PauseDictionary = new() {
{ "tiny", .1f },
{ "short", .25f },
{ "normal", 0.666f },
{ "long", 1f },
{ "read", 2f },
};
public static List<DialogueCommand> ProcessInputString(string message, out string processedMessage) {
List<DialogueCommand> result = new();
processedMessage = message;
processedMessage = HandlePauseTags(processedMessage, result);
processedMessage = HandleSpeedTags(processedMessage, result);
return result;
}
private static string HandleSpeedTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection speedMatches = SpeedRegex.Matches(processedMessage);
foreach (Match match in speedMatches) {
string stringVal = match.Groups["speed"].Value;
if (!float.TryParse(stringVal, out float val)) {
val = 150f;
}
result.Add(new DialogueCommand {
Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
Type = DialogueCommandType.TextSpeedChange,
FloatValue = val
});
}
processedMessage = Regex.Replace(processedMessage, SPEED_REGEX_STRING, "");
return processedMessage;
}
private static string HandlePauseTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection pauseMatches = PauseRegex.Matches(processedMessage);
foreach (Match match in pauseMatches) {
string val = match.Groups["pause"].Value;
string pauseName = val;
Debug.Assert(PauseDictionary.ContainsKey(pauseName), "no pause registered for '" + pauseName + "'");
result.Add(new DialogueCommand {
Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
Type = DialogueCommandType.Pause,
FloatValue = PauseDictionary[pauseName]
});
}
processedMessage = Regex.Replace(processedMessage, PAUSE_REGEX_STRING, "");
return processedMessage;
}
private static int VisibleCharactersUpToIndex(string message, int index) {
int result = 0;
bool insideBrackets = false;
for (int i = 0; i < index; i++) {
if (message[i] == '<') {
insideBrackets = true;
} else if (message[i] == '>') {
insideBrackets = false;
result--;
}
if (!insideBrackets) {
result++;
} else if (i + 6 < index && message.Substring(i, 6) == "sprite") {
result++;
}
}
return result;
}
}
public struct DialogueCommand {
public int Position;
public DialogueCommandType Type;
public float FloatValue;
}
public enum DialogueCommandType {
Pause,
TextSpeedChange,
}
}

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