Emojiji/Assets/Scripts/Messaging/TextUtility.cs

94 lines
No EOL
3 KiB
C#

using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace Messaging {
public class DialogueUtility : MonoBehaviour {
private const string REMAINDER_REGEX = "(.*?((?=>)|(/|$)))";
private const string PAUSE_REGEX_STRING = "<p:(?<pause>" + REMAINDER_REGEX + ")>";
private static readonly Regex PauseRegex = new(PAUSE_REGEX_STRING);
private const string SPEED_REGEX_STRING = "<sp:(?<speed>" + REMAINDER_REGEX + ")>";
private static readonly Regex SpeedRegex = new(SPEED_REGEX_STRING);
private static readonly Dictionary<string, float> PauseDictionary = new() {
{ "tiny", .1f },
{ "short", .25f },
{ "normal", 0.666f },
{ "long", 1f },
{ "read", 2f },
};
public static List<DialogueCommand> ProcessInputString(string message, out string processedMessage) {
List<DialogueCommand> result = new();
processedMessage = message;
processedMessage = HandlePauseTags(processedMessage, result);
processedMessage = HandleSpeedTags(processedMessage, result);
return result;
}
private static string HandleSpeedTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection speedMatches = SpeedRegex.Matches(processedMessage);
foreach (Match match in speedMatches) {
string stringVal = match.Groups["speed"].Value;
if (!float.TryParse(stringVal, out float val)) {
val = 150f;
}
result.Add(new DialogueCommand {
Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
Type = DialogueCommandType.TextSpeedChange,
FloatValue = val
});
}
processedMessage = Regex.Replace(processedMessage, SPEED_REGEX_STRING, "");
return processedMessage;
}
private static string HandlePauseTags(string processedMessage, List<DialogueCommand> result) {
MatchCollection pauseMatches = PauseRegex.Matches(processedMessage);
foreach (Match match in pauseMatches) {
string val = match.Groups["pause"].Value;
string pauseName = val;
Debug.Assert(PauseDictionary.ContainsKey(pauseName), "no pause registered for '" + pauseName + "'");
result.Add(new DialogueCommand {
Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
Type = DialogueCommandType.Pause,
FloatValue = PauseDictionary[pauseName]
});
}
processedMessage = Regex.Replace(processedMessage, PAUSE_REGEX_STRING, "");
return processedMessage;
}
private static int VisibleCharactersUpToIndex(string message, int index) {
int result = 0;
bool insideBrackets = false;
for (int i = 0; i < index; i++) {
if (message[i] == '<') {
insideBrackets = true;
} else if (message[i] == '>') {
insideBrackets = false;
result--;
}
if (!insideBrackets) {
result++;
} else if (i + 6 < index && message.Substring(i, 6) == "sprite") {
result++;
}
}
return result;
}
}
public struct DialogueCommand {
public int Position;
public DialogueCommandType Type;
public float FloatValue;
}
public enum DialogueCommandType {
Pause,
TextSpeedChange,
}
}