refactor: Removed text typer functionality that won't be used
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4243b1b401
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1c8fbc94e0
3 changed files with 2 additions and 128 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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@ -15,7 +14,7 @@ namespace Messaging {
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_textBox = textBox;
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}
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public IEnumerator AnimateTextIn(List<DialogueCommand> commands, string processedMessage, Action onFinish) {
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public IEnumerator AnimateTextIn(string processedMessage, Action onFinish) {
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_textAnimating = true;
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float secondsPerCharacter = 1f / 150f;
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float timeOfLastCharacter = 0;
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@ -53,8 +52,6 @@ namespace Messaging {
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}
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if (ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
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if (visibleCharacterIndex <= charCount) {
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ExecuteCommandsForCurrentIndex(commands, visibleCharacterIndex, ref secondsPerCharacter,
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ref timeOfLastCharacter);
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if (visibleCharacterIndex < charCount &&
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ShouldShowNextCharacter(secondsPerCharacter, timeOfLastCharacter)) {
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charAnimStartTimes[visibleCharacterIndex] = Time.unscaledTime;
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@ -77,24 +74,6 @@ namespace Messaging {
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}
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}
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private static void ExecuteCommandsForCurrentIndex(List<DialogueCommand> commands, int visableCharacterIndex,
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ref float secondsPerCharacter, ref float timeOfLastCharacter) {
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for (int i = 0; i < commands.Count; i++) {
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DialogueCommand command = commands[i];
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if (command.Position != visableCharacterIndex) continue;
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switch (command.Type) {
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case DialogueCommandType.Pause:
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timeOfLastCharacter = Time.unscaledTime + command.FloatValue;
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break;
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case DialogueCommandType.TextSpeedChange:
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secondsPerCharacter = 1f / command.FloatValue;
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break;
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}
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commands.RemoveAt(i);
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i--;
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}
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}
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private void FinishAnimating(Action onFinish) {
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_textAnimating = false;
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_stopAnimating = false;
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@ -102,7 +81,7 @@ namespace Messaging {
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}
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private static bool ShouldShowNextCharacter(float secondsPerCharacter, float timeOfLastCharacter) {
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return (Time.unscaledTime - timeOfLastCharacter) > secondsPerCharacter;
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return Time.unscaledTime - timeOfLastCharacter > secondsPerCharacter;
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}
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public void SkipToEndOfCurrentMessage() {
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@ -1,94 +0,0 @@
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace Messaging {
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public class DialogueUtility : MonoBehaviour {
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private const string REMAINDER_REGEX = "(.*?((?=>)|(/|$)))";
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private const string PAUSE_REGEX_STRING = "<p:(?<pause>" + REMAINDER_REGEX + ")>";
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private static readonly Regex PauseRegex = new(PAUSE_REGEX_STRING);
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private const string SPEED_REGEX_STRING = "<sp:(?<speed>" + REMAINDER_REGEX + ")>";
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private static readonly Regex SpeedRegex = new(SPEED_REGEX_STRING);
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private static readonly Dictionary<string, float> PauseDictionary = new() {
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{ "tiny", .1f },
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{ "short", .25f },
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{ "normal", 0.666f },
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{ "long", 1f },
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{ "read", 2f },
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};
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public static List<DialogueCommand> ProcessInputString(string message, out string processedMessage) {
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List<DialogueCommand> result = new();
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processedMessage = message;
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processedMessage = HandlePauseTags(processedMessage, result);
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processedMessage = HandleSpeedTags(processedMessage, result);
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return result;
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}
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private static string HandleSpeedTags(string processedMessage, List<DialogueCommand> result) {
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MatchCollection speedMatches = SpeedRegex.Matches(processedMessage);
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foreach (Match match in speedMatches) {
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string stringVal = match.Groups["speed"].Value;
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if (!float.TryParse(stringVal, out float val)) {
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val = 150f;
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}
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result.Add(new DialogueCommand {
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Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
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Type = DialogueCommandType.TextSpeedChange,
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FloatValue = val
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});
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}
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processedMessage = Regex.Replace(processedMessage, SPEED_REGEX_STRING, "");
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return processedMessage;
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}
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private static string HandlePauseTags(string processedMessage, List<DialogueCommand> result) {
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MatchCollection pauseMatches = PauseRegex.Matches(processedMessage);
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foreach (Match match in pauseMatches) {
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string val = match.Groups["pause"].Value;
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string pauseName = val;
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Debug.Assert(PauseDictionary.ContainsKey(pauseName), "no pause registered for '" + pauseName + "'");
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result.Add(new DialogueCommand {
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Position = VisibleCharactersUpToIndex(processedMessage, match.Index),
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Type = DialogueCommandType.Pause,
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FloatValue = PauseDictionary[pauseName]
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});
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}
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processedMessage = Regex.Replace(processedMessage, PAUSE_REGEX_STRING, "");
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return processedMessage;
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}
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private static int VisibleCharactersUpToIndex(string message, int index) {
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int result = 0;
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bool insideBrackets = false;
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for (int i = 0; i < index; i++) {
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if (message[i] == '<') {
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insideBrackets = true;
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} else if (message[i] == '>') {
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insideBrackets = false;
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result--;
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}
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if (!insideBrackets) {
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result++;
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} else if (i + 6 < index && message.Substring(i, 6) == "sprite") {
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result++;
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}
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}
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return result;
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}
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}
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public struct DialogueCommand {
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public int Position;
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public DialogueCommandType Type;
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public float FloatValue;
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}
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public enum DialogueCommandType {
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Pause,
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TextSpeedChange,
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7cb18af2a0fb6af4abf80654e793de64
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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