init
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74
.gitignore
vendored
Normal file
74
.gitignore
vendored
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|
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|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
.utmp/
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||||||
|
/[Ll]ibrary/
|
||||||
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/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
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# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
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|
||||||
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# Autogenerated VS/MD/Consulo solution and project files
|
||||||
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ExportedObj/
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||||||
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.consulo/
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||||||
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*.csproj
|
||||||
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*.unityproj
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||||||
|
*.sln
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||||||
|
*.suo
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||||||
|
*.tmp
|
||||||
|
*.user
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||||||
|
*.userprefs
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||||||
|
*.pidb
|
||||||
|
*.booproj
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||||||
|
*.svd
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||||||
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*.pdb
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||||||
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*.mdb
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||||||
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*.opendb
|
||||||
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*.VC.db
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||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
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*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
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sysinfo.txt
|
||||||
|
|
||||||
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# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
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||||||
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*.unitypackage
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||||||
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*.unitypackage.meta
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||||||
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*.app
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||||||
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|
||||||
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# Crashlytics generated file
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||||||
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crashlytics-build.properties
|
||||||
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|
||||||
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# Packed Addressables
|
||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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|
||||||
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# Temporary auto-generated Android Assets
|
||||||
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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8
Assets/Animations.meta
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8
Assets/Animations.meta
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133
Assets/Animations/TransitionCanvas.controller
Normal file
133
Assets/Animations/TransitionCanvas.controller
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@ -0,0 +1,133 @@
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||||||
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%YAML 1.1
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|
m_TimeParameter:
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|
--- !u!1102 &-3125813516866626235
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|
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m_TimeParameter:
|
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|
--- !u!91 &9100000
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|
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|
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8
Assets/Animations/TransitionCanvas.controller.meta
Normal file
8
Assets/Animations/TransitionCanvas.controller.meta
Normal file
|
@ -0,0 +1,8 @@
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161
Assets/Animations/TransitionEnter.anim
Normal file
161
Assets/Animations/TransitionEnter.anim
Normal file
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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8
Assets/Animations/TransitionEnter.anim.meta
Normal file
8
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Normal file
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Assets/Scenes.meta
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Assets/Scenes.meta
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7344
Assets/Scenes/Level1.unity
Normal file
7344
Assets/Scenes/Level1.unity
Normal file
File diff suppressed because it is too large
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Assets/Scenes/Level1.unity.meta
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35844
Assets/Scenes/Level10.unity
Normal file
35844
Assets/Scenes/Level10.unity
Normal file
File diff suppressed because it is too large
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7
Assets/Scenes/Level10.unity.meta
Normal file
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7344
Assets/Scenes/Level2.unity
Normal file
7344
Assets/Scenes/Level2.unity
Normal file
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7
Assets/Scenes/Level2.unity.meta
Normal file
7
Assets/Scenes/Level2.unity.meta
Normal file
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7441
Assets/Scenes/Level3.unity
Normal file
7441
Assets/Scenes/Level3.unity
Normal file
File diff suppressed because it is too large
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7
Assets/Scenes/Level3.unity.meta
Normal file
7
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Normal file
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12586
Assets/Scenes/Level4.unity
Normal file
12586
Assets/Scenes/Level4.unity
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7
Assets/Scenes/Level4.unity.meta
Normal file
7
Assets/Scenes/Level4.unity.meta
Normal file
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12726
Assets/Scenes/Level5.unity
Normal file
12726
Assets/Scenes/Level5.unity
Normal file
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7
Assets/Scenes/Level5.unity.meta
Normal file
7
Assets/Scenes/Level5.unity.meta
Normal file
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12822
Assets/Scenes/Level6.unity
Normal file
12822
Assets/Scenes/Level6.unity
Normal file
File diff suppressed because it is too large
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7
Assets/Scenes/Level6.unity.meta
Normal file
7
Assets/Scenes/Level6.unity.meta
Normal file
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12778
Assets/Scenes/Level7.unity
Normal file
12778
Assets/Scenes/Level7.unity
Normal file
File diff suppressed because it is too large
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7
Assets/Scenes/Level7.unity.meta
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7
Assets/Scenes/Level7.unity.meta
Normal file
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13633
Assets/Scenes/Level8.unity
Normal file
13633
Assets/Scenes/Level8.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/Level8.unity.meta
Normal file
7
Assets/Scenes/Level8.unity.meta
Normal file
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
|
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17
Assets/Scripts/ButtonController.cs
Normal file
17
Assets/Scripts/ButtonController.cs
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ButtonController : MonoBehaviour{
|
||||||
|
|
||||||
|
[SerializeField] ParticleSystem winParticles;
|
||||||
|
bool won;
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other){
|
||||||
|
if (other.CompareTag("Piece") && !won){
|
||||||
|
winParticles.Play();
|
||||||
|
won = true;
|
||||||
|
GameManager.instance.ButtonPressed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ButtonController.cs.meta
Normal file
11
Assets/Scripts/ButtonController.cs.meta
Normal file
|
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|
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39
Assets/Scripts/GameManager.cs
Normal file
39
Assets/Scripts/GameManager.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour{
|
||||||
|
|
||||||
|
[SerializeField, Range(1f, 6f)] int numberOfButtons = 1;
|
||||||
|
int remainingButtons;
|
||||||
|
[SerializeField] int nextScene;
|
||||||
|
[SerializeField, Range(0f, 10f)] float transitionDelay = 2f;
|
||||||
|
|
||||||
|
[SerializeField] Animator transition;
|
||||||
|
|
||||||
|
public static GameManager instance;
|
||||||
|
|
||||||
|
void Awake(){
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start(){
|
||||||
|
remainingButtons = numberOfButtons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ButtonPressed(){
|
||||||
|
remainingButtons--;
|
||||||
|
if(remainingButtons == 0){
|
||||||
|
StartCoroutine(Transition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Transition(){
|
||||||
|
yield return new WaitForSeconds(transitionDelay);
|
||||||
|
transition.SetTrigger("Transition");
|
||||||
|
yield return new WaitForSeconds(.5f);
|
||||||
|
SceneManager.LoadSceneAsync(nextScene);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
|
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|
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|
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|
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|
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85
Assets/Scripts/ObjectPlacer.cs
Normal file
85
Assets/Scripts/ObjectPlacer.cs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ObjectPlacer : MonoBehaviour{
|
||||||
|
|
||||||
|
[SerializeField] LayerMask groundMask;
|
||||||
|
[SerializeField] LayerMask obstacleMask;
|
||||||
|
[SerializeField] LayerMask pieceMask;
|
||||||
|
[SerializeField] Camera cam;
|
||||||
|
|
||||||
|
[SerializeField] GameObject cube;
|
||||||
|
PlacerObject placerObject;
|
||||||
|
[SerializeField, Range(0f, 10f)] float rotationMultiplier = 5f;
|
||||||
|
[SerializeField, Range(0f, 2f)] float pieceHeight = 1.5f;
|
||||||
|
float cubeRotation;
|
||||||
|
|
||||||
|
[SerializeField] GameObject piece;
|
||||||
|
|
||||||
|
bool isMouseOverButton;
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
[SerializeField] Canvas canvas;
|
||||||
|
[SerializeField] TMP_Text remainingText;
|
||||||
|
[SerializeField, Range(0f, 20f)] int piecesAvaiable;
|
||||||
|
int piecesRemaining;
|
||||||
|
|
||||||
|
public bool playing;
|
||||||
|
public static bool canvasHidden;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start(){
|
||||||
|
placerObject = cube.GetComponent<PlacerObject>();
|
||||||
|
piecesRemaining = piecesAvaiable;
|
||||||
|
if (canvasHidden)
|
||||||
|
canvas.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update(){
|
||||||
|
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||||
|
|
||||||
|
if(Physics.Raycast(ray, out RaycastHit hit, 100f, groundMask) && !Physics.Raycast(ray, 100f, obstacleMask) && !isMouseOverButton && !playing){
|
||||||
|
cube.SetActive(true);
|
||||||
|
cube.transform.position = hit.point + Vector3.up * pieceHeight / 2;
|
||||||
|
}else{
|
||||||
|
cube.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
cubeRotation += Input.mouseScrollDelta.y * rotationMultiplier;
|
||||||
|
cube.transform.rotation = Quaternion.Euler(0f, cubeRotation, 0f);
|
||||||
|
|
||||||
|
if(Input.GetMouseButtonDown(1) && Physics.Raycast(ray, out RaycastHit pieceHit, 100f, pieceMask) && !Physics.Raycast(ray, 100f, obstacleMask) && !isMouseOverButton && !playing){
|
||||||
|
Destroy(pieceHit.transform.gameObject);
|
||||||
|
piecesRemaining++;
|
||||||
|
}
|
||||||
|
if (Input.GetMouseButtonDown(0) && piecesRemaining > 0 && placerObject.CanPlace && cube.activeSelf && !isMouseOverButton && !playing){
|
||||||
|
piecesRemaining--;
|
||||||
|
Instantiate(piece, cube.transform.position, Quaternion.Euler(0f, cubeRotation, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape)){
|
||||||
|
canvasHidden = !canvasHidden;
|
||||||
|
canvas.gameObject.SetActive(!canvas.gameObject.activeSelf);
|
||||||
|
isMouseOverButton = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
remainingText.text = "LEFT " + piecesRemaining;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.R)){
|
||||||
|
Restart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Restart(){
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MouseOverUI(bool over){
|
||||||
|
isMouseOverButton = over;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ObjectPlacer.cs.meta
Normal file
11
Assets/Scripts/ObjectPlacer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
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|
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|
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|
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|
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assetBundleVariant:
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31
Assets/Scripts/PlacerObject.cs
Normal file
31
Assets/Scripts/PlacerObject.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlacerObject : MonoBehaviour{
|
||||||
|
|
||||||
|
bool canPlace = true;
|
||||||
|
public bool CanPlace { get { return canPlace; } }
|
||||||
|
|
||||||
|
[SerializeField] Color canPlaceColor, cannotPlaceColor;
|
||||||
|
|
||||||
|
Material material;
|
||||||
|
|
||||||
|
void Start(){
|
||||||
|
material = GetComponent<MeshRenderer>().material;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay(Collider other){
|
||||||
|
if (other.CompareTag("Piece") || other.CompareTag("Button") || other.CompareTag("Obstacle")){
|
||||||
|
canPlace = false;
|
||||||
|
material.color = cannotPlaceColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit(Collider other){
|
||||||
|
if (other.CompareTag("Piece") || other.CompareTag("Button") || other.CompareTag("Obstacle")){
|
||||||
|
canPlace = true;
|
||||||
|
material.color = canPlaceColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlacerObject.cs.meta
Normal file
11
Assets/Scripts/PlacerObject.cs.meta
Normal file
|
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28
Assets/Scripts/StartGame.cs
Normal file
28
Assets/Scripts/StartGame.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StartGame : MonoBehaviour{
|
||||||
|
|
||||||
|
[SerializeField] float force = 5f, forceOffset = .5f;
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
bool started;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake(){
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(){
|
||||||
|
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.P))
|
||||||
|
Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(){
|
||||||
|
if (started) return;
|
||||||
|
rb.AddForceAtPosition(transform.forward * force, transform.position + transform.up * forceOffset, ForceMode.Impulse);
|
||||||
|
FindObjectOfType<ObjectPlacer>().playing = true;
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/StartGame.cs.meta
Normal file
11
Assets/Scripts/StartGame.cs.meta
Normal file
|
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|
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|
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8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 6e1562949b75049499b6091960a98f9c
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|
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38
Assets/Shaders/ObstacleShader.mat
Normal file
38
Assets/Shaders/ObstacleShader.mat
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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||||||
|
--- !u!21 &2100000
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||||||
|
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m_PrefabAsset: {fileID: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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- unity_ShadowMasks:
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|
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|
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|
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|
8
Assets/Shaders/ObstacleShader.mat.meta
Normal file
8
Assets/Shaders/ObstacleShader.mat.meta
Normal file
|
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Assets/Shaders/ObstacleShader.shadergraph
Normal file
1806
Assets/Shaders/ObstacleShader.shadergraph
Normal file
File diff suppressed because it is too large
Load diff
10
Assets/Shaders/ObstacleShader.shadergraph.meta
Normal file
10
Assets/Shaders/ObstacleShader.shadergraph.meta
Normal file
|
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|
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|
39
Assets/Shaders/PieceShader.mat
Normal file
39
Assets/Shaders/PieceShader.mat
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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8
Assets/Shaders/PieceShader.mat.meta
Normal file
8
Assets/Shaders/PieceShader.mat.meta
Normal file
|
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Assets/Shaders/PieceShader.shadergraph
Normal file
1201
Assets/Shaders/PieceShader.shadergraph
Normal file
File diff suppressed because it is too large
Load diff
10
Assets/Shaders/PieceShader.shadergraph.meta
Normal file
10
Assets/Shaders/PieceShader.shadergraph.meta
Normal file
|
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37
Assets/Shaders/StartPieceShader.mat
Normal file
37
Assets/Shaders/StartPieceShader.mat
Normal file
|
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|
%YAML 1.1
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Assets/Shaders/StartPieceShader.mat.meta
Normal file
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Normal file
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1201
Assets/Shaders/StartPieceShader.shadergraph
Normal file
File diff suppressed because it is too large
Load diff
10
Assets/Shaders/StartPieceShader.shadergraph.meta
Normal file
10
Assets/Shaders/StartPieceShader.shadergraph.meta
Normal file
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Assets/Smooth.physicMaterial
Normal file
14
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt
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Digitized data copyright (c) 2010 Google Corporation
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with Reserved Font Arimo, Tinos and Cousine.
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Copyright (c) 2012 Red Hat, Inc.
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with Reserved Font Name Liberation.
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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This license becomes null and void if any of the above conditions are not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
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