31 lines
746 B
C#
31 lines
746 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlacerObject : MonoBehaviour{
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bool canPlace = true;
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public bool CanPlace { get { return canPlace; } }
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[SerializeField] Color canPlaceColor, cannotPlaceColor;
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Material material;
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void Start(){
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material = GetComponent<MeshRenderer>().material;
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}
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void OnTriggerStay(Collider other){
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if (other.CompareTag("Piece") || other.CompareTag("Button") || other.CompareTag("Obstacle")){
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canPlace = false;
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material.color = cannotPlaceColor;
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}
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}
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void OnTriggerExit(Collider other){
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if (other.CompareTag("Piece") || other.CompareTag("Button") || other.CompareTag("Obstacle")){
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canPlace = true;
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material.color = canPlaceColor;
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}
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}
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}
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