29 lines
		
	
	
	
		
			728 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			728 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerHealth : MonoBehaviour{
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    public Image health;
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    public float hp, maxHp = 12f;
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    // Start is called before the first frame update
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    void Start(){
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        hp = maxHp;
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    }
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    // Update is called once per frame
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    void Update(){
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    }
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    public void TakeDamage(float amount){
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        hp = Mathf.Clamp(hp - amount, 0f, maxHp);
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        health.transform.localScale = new Vector2(hp / maxHp / 100, 0.00927f);
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    }
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    public void AddHealth(float amount){
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        hp = Mathf.Clamp(hp + amount, 0f, maxHp);
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        health.transform.localScale = new Vector2(hp / maxHp / 100, 0.00927f);
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    }
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}
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