17 lines
483 B
C#
17 lines
483 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Aim : MonoBehaviour{
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public Vector3 difference;
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// Update is called once per frame
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void Update(){
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difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
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difference.Normalize();
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float rotZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0f, 0f, rotZ);
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}
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}
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