using System.Collections; using System.Collections.Generic; using UnityEngine; public class LimitedJumps : MonoBehaviour{ public bool jump; public bool doubleJump; public bool grounded; Rigidbody2D rb2d; // Start is called before the first frame update void Start(){ rb2d = GetComponent(); } // Update is called once per frame void Update(){ if (grounded){ jump = true; doubleJump = true; } else if (doubleJump){ jump = true; doubleJump = false; } } }