using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class WinChange : MonoBehaviour{ public GameObject music; public bool win; public string scene; // Start is called before the first frame update void Start(){ } // Update is called once per frame void Update(){ } private void OnTriggerEnter2D(Collider2D collision){ if(collision.gameObject.tag == "Player"){ win = true; StartCoroutine(SceneChange(2f)); music.SetActive(true); } } IEnumerator SceneChange(float time){ yield return new WaitForSeconds(time); SceneManager.LoadScene(scene); } }