using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour{ public float speed; public GameObject bullet; // Update is called once per frame void Update(){ transform.Translate(Vector3.right * speed * Time.deltaTime); } private void OnCollisionEnter2D(Collision2D col){ if (col.gameObject.tag != "Player" || col.gameObject.tag != "Bullet"){ Destroy(bullet); } } }