init
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32
Assets/WinChange.cs
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32
Assets/WinChange.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class WinChange : MonoBehaviour{
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public GameObject music;
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public bool win;
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public string scene;
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// Start is called before the first frame update
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void Start(){
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}
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// Update is called once per frame
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void Update(){
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}
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private void OnTriggerEnter2D(Collider2D collision){
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if(collision.gameObject.tag == "Player"){
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win = true;
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StartCoroutine(SceneChange(2f));
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music.SetActive(true);
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}
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}
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IEnumerator SceneChange(float time){
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yield return new WaitForSeconds(time);
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SceneManager.LoadScene(scene);
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}
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}
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