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41
Assets/Scripts/Shoot.cs
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41
Assets/Scripts/Shoot.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Shoot : MonoBehaviour{
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public bool isFiring;
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public Bullet bullet;
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public float bulletSpeed;
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public float timeBetweenShots;
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public Transform firePoint;
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PlayerController player;
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float shotCounter;
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void Start(){
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player = GetComponent<PlayerController>();
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}
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// Update is called once per frame
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void Update(){
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if (isFiring == true){
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shotCounter -= Time.deltaTime;
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if (shotCounter <= 0){
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shotCounter = timeBetweenShots;
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Bullet newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as Bullet;
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newBullet.speed = bulletSpeed;
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}
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} else{
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shotCounter = 0;
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}
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if (player.shooting == true){
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isFiring = true;
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}
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if (player.shooting == false){
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isFiring = false;
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}
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}
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}
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