init
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29
Assets/Scripts/LimitedJumps.cs
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29
Assets/Scripts/LimitedJumps.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LimitedJumps : MonoBehaviour{
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public bool jump;
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public bool doubleJump;
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public bool grounded;
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Rigidbody2D rb2d;
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// Start is called before the first frame update
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void Start(){
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rb2d = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void Update(){
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if (grounded){
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jump = true;
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doubleJump = true;
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}
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else if (doubleJump){
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jump = true;
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doubleJump = false;
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}
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}
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}
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