init
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Assets/Scripts/Bullet.cs
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Assets/Scripts/Bullet.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour{
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public float speed;
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public GameObject bullet;
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// Update is called once per frame
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void Update(){
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transform.Translate(Vector3.right * speed * Time.deltaTime);
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}
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private void OnCollisionEnter2D(Collision2D col){
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if (col.gameObject.tag != "Player" || col.gameObject.tag != "Bullet"){
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Destroy(bullet);
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}
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}
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}
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