This commit is contained in:
Gerard Gascón 2025-04-24 14:07:24 +02:00
commit a8c6025cd3
158 changed files with 86052 additions and 0 deletions

34
Assets/Coin.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour{
HealthBar health;
// Start is called before the first frame update
void Start(){
health = GameObject.FindGameObjectWithTag("Health").GetComponent<HealthBar>();
}
// Update is called once per frame
void Update(){
}
private void OnTriggerEnter2D(Collider2D col){
if(col.gameObject.tag == "Player"){
Destroy(this.gameObject);
health.SendMessage("TakeDamage", -1);
}
if(col.gameObject.tag == "Bullet"){
Bullet bullet = col.GetComponent<Bullet>();
bullet.speed = bullet.speed * 2;
Destroy(this.gameObject);
}
if (col.gameObject.tag == "Enemy"){
EnemyController enemy = col.GetComponent<EnemyController>();
enemy.maxSpeed++;
Destroy(this.gameObject);
}
}
}