using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ScoreSystem : MonoBehaviour{ int score; string scoreStr; TMP_Text scoreText; public int Score { get { return score; } set { score = value; score = Mathf.Min(99999999, score); scoreStr = string.Empty; scoreStr += score.ToString(); scoreText.text = scoreStr; } } // Start is called before the first frame update void Awake(){ scoreText = GetComponent(); } public void AddScore(int amount, bool tween=true){ score = Mathf.Min(99999999, score + amount); scoreStr = string.Empty; for (int i = 0; i < 8 - score.ToString().Length; i++){ scoreStr += "0"; } scoreStr += score.ToString(); scoreText.text = scoreStr; if (tween) { float scaleOffset = MyMethods.Remap(amount, 1, MyVars.enemyKillScore, 1.04f, 1.1f); LeanTween.scale(gameObject, new Vector3(scaleOffset, scaleOffset, scaleOffset), 0.05f).setEaseOutElastic(); LeanTween.scale(gameObject, Vector3.one, 0.075f).setDelay(0.05f).setEaseInSine(); } } public void RemoveScore(int amount){ score = Mathf.Max(0, score - amount); scoreStr = string.Empty; for (int i = 0; i < 8 - score.ToString().Length; i++){ scoreStr += "0"; } scoreStr += score.ToString(); scoreText.text = scoreStr; } }