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								Assets/Scripts/Player/PlayerManager.cs
									
										
									
									
									
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							|  | @ -0,0 +1,91 @@ | |||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using Cinemachine; | ||||
| 
 | ||||
| public class PlayerManager : MonoBehaviour{ | ||||
| 
 | ||||
| 	//public CinemachineVirtualCamera followCamera; | ||||
| 
 | ||||
| 	public ParticleSystem impactParticles; | ||||
| 
 | ||||
| 	PlayerMovement currentPlayer; | ||||
| 
 | ||||
| 	[Space] | ||||
| 	[SerializeField] PlayerMovement player1; | ||||
| 	[SerializeField] PlayerMovement player2; | ||||
| 
 | ||||
| 	public PlayerMovement Player1 | ||||
|     { | ||||
|         get | ||||
|         { | ||||
| 			return player1; | ||||
|         } | ||||
|     } | ||||
| 	public PlayerMovement Player2 | ||||
|     { | ||||
|         get | ||||
|         { | ||||
| 			return player2; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 	[Space] | ||||
| 	[SerializeField, Range(0f, 1f)] float defaultTime = 1f; | ||||
| 	[SerializeField, Range(0f, 1f)] float slowTime = .1f; | ||||
| 
 | ||||
| 	[HideInInspector] public PlayerMovement playerMoving; | ||||
| 
 | ||||
| 	// Start is called before the first frame update | ||||
| 	public void Init(){ | ||||
| 		currentPlayer = player1; | ||||
| 
 | ||||
| 		//followCamera.Follow = player1.transform; | ||||
| 	} | ||||
| 
 | ||||
| 	// Update is called once per frame | ||||
| 	void Update(){ | ||||
| 		 | ||||
| 	} | ||||
| 
 | ||||
| 	private void ActivityHandle() | ||||
|     { | ||||
| 		//if (Input.GetKeyDown(KeyCode.Space)) | ||||
| 		//{ | ||||
| 		//	if (currentPlayer == player1) | ||||
| 		//	{ | ||||
| 		//		//followCamera.Follow = player2.transform; | ||||
| 		//		currentPlayer.active = false; | ||||
| 		//		currentPlayer = player2; | ||||
| 		//		currentPlayer.active = true; | ||||
| 		//	} | ||||
| 		//	else | ||||
| 		//	{ | ||||
| 		//		//followCamera.Follow = player1.transform; | ||||
| 		//		currentPlayer.active = false; | ||||
| 		//		currentPlayer = player1; | ||||
| 		//		currentPlayer.active = true; | ||||
| 		//	} | ||||
| 		//} | ||||
| 	} | ||||
| 
 | ||||
| 	public void Move(PlayerMovement player){ | ||||
| 		Time.timeScale = defaultTime; | ||||
| 		playerMoving = player; | ||||
| 	} | ||||
| 
 | ||||
| 	public void Stop(){ | ||||
| 		Time.timeScale = slowTime; | ||||
| 		playerMoving = null; | ||||
| 	} | ||||
| 
 | ||||
| 	public GameObject getClosestPlayer(Vector3 position) | ||||
|     { | ||||
| 		if (Vector3.Magnitude(position - player1.transform.position) < Vector3.Magnitude(position - player2.transform.position)) | ||||
| 			return player1.gameObject; | ||||
| 
 | ||||
| 		return player2.gameObject; | ||||
| 
 | ||||
| 	} | ||||
| } | ||||
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	 Gerard Gascón
						Gerard Gascón