init
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e0a842f222
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using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public class GeneralUISpace : MonoBehaviour {
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public RectTransform mainWindow;
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public RectTransform mainParagraphText;
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public RectTransform mainTitleText;
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public RectTransform mainButton1;
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public RectTransform mainButton2;
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public RectTransform pauseRing1;
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public RectTransform pauseRing2;
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public RectTransform pauseWindow;
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public RectTransform chatWindow;
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public RectTransform chatRect;
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public Sprite[] chatSprites;
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public RectTransform chatBar1;
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public RectTransform chatBar2;
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public UnityEngine.UI.Text chatText;
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public RectTransform rawImageRect;
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void Start () {
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// Time.timeScale = 1f/4f;
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// *********** Main Window **********
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// Scale the whole window in
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mainWindow.localScale = Vector3.zero;
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LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack);
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LeanTween.alphaCanvas( mainWindow.GetComponent<CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);
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// Fade the main paragraph in while moving upwards
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mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f);
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LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
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LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
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LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
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// Flash text to purple and back
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LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);
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// Fade button in
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LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
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LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
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// Pop size of button
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LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong();
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// *********** Pause Button **********
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// Drop pause button in
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pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f);
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LeanTween.moveY( pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);
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// Punch Pause Symbol
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RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent<RectTransform>();
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LeanTween.moveZ( pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);
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// Rotate rings around in opposite directions
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LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
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LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);
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// *********** Chat Window **********
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// Flip the chat window in
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chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
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LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);
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// Play a series of sprites on the window on repeat endlessly
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LeanTween.play(chatRect, chatSprites).setLoopPingPong();
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// Animate the bar up and down while changing the color to red-ish
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LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
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LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();
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// Write in paragraph text
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string origText = chatText.text;
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chatText.text = "";
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LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate( (float val)=>{
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chatText.text = origText.Substring( 0, Mathf.RoundToInt( val ) );
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}).setLoopClamp().setDelay(2.0f);
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// Raw Image
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LeanTween.alpha(rawImageRect,0f,1f).setLoopPingPong();
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}
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}
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