init
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using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public class TestingRigidbodyCS : MonoBehaviour {
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private GameObject ball1;
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// Use this for initialization
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void Start () {
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ball1 = GameObject.Find("Sphere1");
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LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f);
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LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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